You would think he is making stuff but I can confirm they are legit.Yes. I devised a new way to train myself now in Skyrim.
I simply calmed the target, perform an assault and then tie her up.
Put her into a sack and bring her back to my home's basement.
I then tie her up on a pillory.
Now the fun begins.
Gagging her is optional unless you prefer muffled moans instead of cries for mercies to accompany the following segment.
I put healing hands (heal on touch) on my left hand and flames on my right hand.
I burn her ass and apply healing magic at the same time to improve both Restoration and Destruction at the same time.
I found using Frost is the best if you have Nord slave since she has inherent Cold Resistance and there's less chance of her dying.
I also used her for target practice with my bow and dagger.
It got too easy, men.
Thats why I suggest PerMa over requiem every day of the week.I wanted to like Requiem. I really dug the idea of making Skyrim challenging through difficult, non-scaled encounters.
But it dissapointed me. The challenge was arbitrary both in enemy level placement and in weapon/armor type balance.
And this was just the tip of the iceberg. The skilltree rebalance was even worse than vanilla, removing transparency from descriptions because "lol oldskool" and more.
It didn't really increase the difficulty for stealth archer build either, just made some fights much longer. And the "difficult" fights made me cheese them. It was the typical increasing the difficulty in a simple system which leads to making most strategies non-viable. If you're into combat puzzles this is great, otherwise not so much.
But the mod helped me realize Skyrim combat cannot be "fixed". That shit is flawed at the fundamental level. The game lacks stats to make weapon and armor types vary more. It lacks combat options to allow for deeper combat than just quick or power attacking (and possibly blocking).
But that's ok. We all know Bethesda games have crap combat. If you play it for the combat you're doing it wrong. If you're not into hiking sims it's a waste of time.
Okay so it seems like, after 60 hours and some research, and skyrim's combat is basically just mashing the attack button, spamming power attacks, and doing this until enemies die. That or you're a sneaky archer. I have yet to meet people that properly block and use special types of combat, everyone I talk to or research just tells me that they can get through around 90% of the combat encounters by by bullrushing the enemy, mashing attack, and if they start dying, to open the pause menu and chug potions.
What the fuck?
Is there a way to fix this? Because as I stood next to a dragon and just power attacked it with a mace over and over again I was really starting to wonder if there was more to this. I don't find magic to be that great and stealth is actually boring once you can find shit like the gloves that let you do x30 damage. Sneak attacking 90% of a dragon's hp away is fucking retarded/gay.
I've been waiting for a RTwP system for TES-style games. The Quest comes close, in some ways it is a turn-based Morrowind, but imagine Morrowind with a RTwP system. It had such an extensive magic list (spellmaking, too). But in Morrowind the combat is too fast and is mostly based upon quickly killing the enemy, usually not in the most strategic or tactical way or using all of your aresnal.
If they slowed the system down, made it RTwP with "rounds" like BG, balanced the combat and game mechanics around that, it would be a really cool experience IMO.
I like that idea and maybe having the option to play in the Overhead view. I just don't think they make such a drastic change.
I would love that! Dark Messiah was awesome. Although I would love any Elder Scrolls games with any better combat system. Put in some action combat or some slow tactical combat and I would love it either way. I just think Elder Scrolls completely fails at being either tactical and deep or actiony and fun.It's not even button mashing, it's clicking everyone to death.
An Elder Scrolls game with the combat from Dark Messiah of Might and Magic (which did POV melee just right) was always a dream of mine.
I would like that, but imo there is no need for pausing or turns, because if you pace the game properly, it can be tactical yet real time. Everquest showed the world how combat should be done. It is basically AD&D combat with some tweaks, but the game is just paced perfectly. It takes time to kill a mob and it takes the mobs time to kill you. The game is fast enough to be exciting and if you don't make quick decisions, you will die. But it is also slow enough that you get to think about everything you do, and there are important decisions to make all the time, but you have a few seconds to make each decision. It is basically like playing Baldurs Gate or something, but in first person, and you can't pause, but your group is smarter and your magic is better.I've been waiting for a RTwP system for TES-style games. The Quest comes close, in some ways it is a turn-based Morrowind, but imagine Morrowind with a RTwP system. It had such an extensive magic list (spellmaking, too). But in Morrowind the combat is too fast and is mostly based upon quickly killing the enemy, usually not in the most strategic or tactical way or using all of your aresnal.
If they slowed the system down, made it RTwP with "rounds" like BG, balanced the combat and game mechanics around that, it would be a really cool experience IMO.
FFS, I didn't know those fuckers had Silver Swords. I'm just a goodie goodie two shoes who makes sure those fuckers don't die.when she died I looted her silver sword
Yup and since it is one of the first Companions quests you can get those very early too!Silver Hand or whatever those werewolf hunters are, those guys are a good source of silver weapons.
When you start playing as pure mages in TES games you discover a new kind of fun.
I would like that, but imo there is no need for pausing or turns, because if you pace the game properly, it can be tactical yet real time. Everquest showed the world how combat should be done. It is basically AD&D combat with some tweaks, but the game is just paced perfectly. It takes time to kill a mob and it takes the mobs time to kill you. The game is fast enough to be exciting and if you don't make quick decisions, you will die. But it is also slow enough that you get to think about everything you do, and there are important decisions to make all the time, but you have a few seconds to make each decision. It is basically like playing Baldurs Gate or something, but in first person, and you can't pause, but your group is smarter and your magic is better.
The magic isn't OP either, but there are staples that every spell caster relies on like Root which stops a mob from moving. It can break randomly, and it has a high chance to break if you use direct damage spells, but damage over time is ok and you can also use it to keep multiple enemies away from you. Snare is similar, also Fear, etc.
Elder Scrolls would be so amazing with combat like that. But my theory is that they wont spend the money to develop a good combat system because they just don't need to, after all, >23 million people bought Skyrim.