The Game Analists
Self-Ejected
- Joined
- Oct 8, 2014
- Messages
- 132
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So it's been almost a year for Pillars of Eternity. It's at 8% so far.
Torment has 13 fights, many of which dont need to be fought, allegedly. Some can just be fucked around with etc. And it's shortish?
So do you think the numbers will be high?
I'm sure the fact that the game is shit, the combat boring and the plot quite uninspired has nothing to do with that.
I'm sure the fact that the game is shit, the combat boring and the plot quite uninspired has nothing to do with that.
I love how you PoE haters jump to these faggot ass conclusions. You may want to check out the standard completion rate for other CRPGs like Divinity Original Sin.
Most people just don't finish their games.
Nope, I won't.13 battles? In the whole game? Is this confirmed or a random guess of some sort?
Read the fucking design document yuou fucking mouthbreathing mongoloid retard shit whore asshole
13 crisis but there will be battles outside of crisis.13 battles? In the whole game? Is this confirmed or a random guess of some sort?
Oh OK, that makes sense. Thx13 crisis but there will be battles outside of crisis.13 battles? In the whole game? Is this confirmed or a random guess of some sort?
With what money lol0% cause it will be delayed by a year or so once "constructive feedback" from beta pours in.
aren't you that moron who wanted to make a series of retrospectives on dragon age?
i voted 75% btw
btw how is it possible this game only has 13 fights O.o
That's not very nice, man.
DOS was every bit as boring as POE. By early mid game the paint watched me dry... Couldn't finish any of those 2 games.I'm sure the fact that the game is shit, the combat boring and the plot quite uninspired has nothing to do with that.
I love how you PoE haters jump to these faggot ass conclusions. You may want to check out the standard completion rate for other CRPGs like Divinity Original Sin.
Most people just don't finish their games.
I actually believe that companies should stop hiring bullshit designers and start hiring encounter/combat (system) designers as this area is incredibly lacking in new RPGs. Throwing around few mobs for shits and giggles will not get people interested in the game. I believe that it is the main reasong why people don't finish newer games, but replay older games time and time again. I also believe that the reason for this is that the 1990 game designers had PnP knowledge or were a fans of it before getting their game industry jobs and that knowledge translate into better combat design and encounters. They actually understood what they were doing. Therefore, people actually finished the games they made. Nowadays, ADHD and rimming management is sufficient to land a gaming industry job. For this reason alone I will not buy a single RPG from a dev team that does not play PnP or similar games as results will always disappoint, because lack of experiance and knowledge translates into terrible ideas.
Theres a difference between 50% and 8% or even 20%.okay
once again though
bro
The majority of a game's customers don't finish games. The Asscrood developers were blown away and literally threw a party over 50% completion rate for ACII.