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- Jan 28, 2011
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Can we get beta access added as a reward?
We’re not featuring beta access right now as our type of game and team size doesn’t make doing a beta or beta demo feasible, and may delay the production. However, if we feel that we need to do this for testing/feedback purposes later on, we may offer beta access to some of our higher-level backers.
have they ever answered whether the dex fundraiser peeps will get demo too?
have they ever answered whether the dex fundraiser peeps will get demo too?
We were shooting for mid-January for the demo, but due to some personal complications and the holidays, the demo was pushed back slightly
Funny how things work out.
Can we get beta access added as a reward?
We’re not featuring beta access right now as our type of game and team size doesn’t make doing a beta or beta demo feasible, and may delay the production. However, if we feel that we need to do this for testing/feedback purposes later on, we may offer beta access to some of our higher-level backers.
Running out of money and Steam's promise of Easy Access to more is a great incentive for changing your mind.
This worked in their favor since it means there won't be any backer-angst. Obsidian probably fucked themselves over the most since unless you added $25, you'd have to pay $110 at the least to get beta access. Assuming they charge $50 for EA, a lot of people between that number and $110 are going to be angry.Pretty much. I didn't back because they didn't want to do early access/beta for backers when they launched their KS which seemed ridiculous to me as almost everyone else was doing it.
Dead State: The First Seven Days - Early Access Demo Coming Soon!
Dead State: The First Seven Days is an early preview of the first week of Dead State's gameplay - an opportunity to prepare your strategy for the full game. You'll meet some of your initial allies, explore a dozen or so locations, and settle into your base of operations, the Shelter. There are several solid hours of gameplay in the Early Access alone, and it barely scratches the surface of what the full game will provide.
Q&A:
1. Why is our game in Early Access?
We are releasing on early access to show our progress to Kickstarter backers/pre-order customers, as well as to bring the pre-release game to potential customers who supported us on Greenlight and have been asking us to bring a version of the game out on Steam. We would also like to get feedback on this earlier revision of the game so that we can improve the game for release.
2. How long do we plan to be in Early Access?
Our current goal is no more than 3-5 months, though we would like to release the final game as perfect and bug-free as possible.
3. What is the current state of the game?
The game is about to enter Beta internally, though we may decide to take extra time and revamp some of the current systems and assets.
4. What features are we planning to add to the game?
Right now, we're working on getting additional content/areas/art into the game, revamping some of the GUIs, and working on improving AI. The biggest missing features right now are Save/Load, final intros/endings, our final XP system, some skill/perk functionality, and animal NPCs, but these features along with many others are planned for future updates.
5. What is our pricing strategy during and after Early Access?
Early Access will be discounted to $24.99 until release, at which point the price will be $30.
6. How can the Steam Community help us during our development process?
We will be monitoring gameplay feedback from the Community, tracking technical issues, helping players with bugs/issues, and making sure players are kept informed about changes and release info.
From all of us at DoubleBear, thank you for your support and enjoy Dead State: The First Seven Days!”
um whatThe biggest missing features right now are Save/Load
Learn how to make games before you decide the order their functionalities should be implemented in.um whatThe biggest missing features right now are Save/Load
Are you really pulling a "Do it yourself before you criticize!"?Learn how to make games before you decide the order their functionalities should be implemented in.
I'm saying you have no idea how or what developers prioritize or the implications of implementing systems prematurely, even if they seem basic. Criticizing the decision to implement it later coming from most people would seem naive, but from you seems like hot air.Are you really pulling a "Do it yourself before you criticize!"?Learn how to make games before you decide the order their functionalities should be implemented in.
I don't care when exactly they implement it, but I do believe it's a mistake for them to even consider releasing an early access version without save functionality. Look at all the angst caused by Shadowrun Returns's checkpoints, or the number of people who have given up on D:OS and Wasteland 2 when their saves stop working altogether.
Stop strawmanning me. You didn't respond to the content of my post at all.I'm saying you have no idea how or what developers prioritize or the implications of implementing systems prematurely, even if they seem basic. Criticizing the decision to implement it later coming from most people would seem naive, but from you seems like hot air.
A quick update – I know everyone wants this update to say “we’re launching today” but we had to put that off for another round of testing. We’re merging in our save/load system into the build to make it easier for players to get through the many hours of the demo, which will have the side benefit of making it easier to test for the team and some of our volunteers. We’re also adding in a few other items we’ve been working on, such as time of day lighting and turn order elements to the new combat GUI. If there are no issues with save/load, we’ll do one more round of progression testing to make sure there are no other showstoppers or outstanding issues, then we’ll package the Early Access build for release and work on getting it up to Steam.
Sunset. Lately, we are more familiar with sunrise.
It won’t be too much longer of a wait (as I said last time, we were already saying early February was a possibility), and as always, we will let you know the minute we start sending codes to backers. Thanks for your continued patience.
Not at all, this is a case where the squeaky wheel got the grease. My flailing saved all the backers and EA buyers from the angst of playing a game with no saves and the developers from having to deal with the headache of that angst. All of you are welcome.Problem, Roguey?
Stop whining you baggy cunt, it is an old school game! You get a level code every time you finish a chapter.
I think Haba was being sarcastic.Stop whining you baggy cunt, it is an old school game! You get a level code every time you finish a chapter.
Stupidest idea I've heard all month.
Roguey's spot on here. When I heard there was no save feature, I instantly lost 20 minutes of my day.
Laughing.
He's a game developer.Was Cboyardee? Because if he wasn't, he's in desperate need of a dumbfuck tag.