Gord
Arcane
- Joined
- Feb 16, 2011
- Messages
- 7,049
I think it's a little bit more than that, though yeah, it's not that much.
The RNG can screw you over quickly, but that is also the intention of the devs.
The more pressing issue I see is that in it's current state, the game can be great fun for a while (I have played ~30 hours, although the last 5-10 were mostly checking out the new updates), but is definitely lacking something when it comes to long-term motivation.
While there will be content added through updates (amongst it the entire endgame), I'm not sure anymore if we can expect that much from it.
For the most part, it will probably be more of the same - the existing dungeons themselves are basically only different skins and while the different enemies bring some variety through their resistances and special attacks, they usually don't result in a drastically different approach. I'm afraid the new areas like the cove will be similar in that regard.
What I hope to see, on the other hand, is additional content that expands the current game in such a way that it offers a bit more than simply guiding a selection of psychos through an endless row of random (but very similar) maps.
That content should of course fit the mood of the game, but I'd like to see stuff like e.g. quests that go beyond the simple objectives of the current missions, CYOA-like events in the dungeons and trinkets that are more than just "+5 of ability A, -10% of stat B".
If they keep the current type of gameplay, the game should probably be shortened such that a single run takes you ~5-10 hours instead of ~30 hours or more.
The RNG can screw you over quickly, but that is also the intention of the devs.
The more pressing issue I see is that in it's current state, the game can be great fun for a while (I have played ~30 hours, although the last 5-10 were mostly checking out the new updates), but is definitely lacking something when it comes to long-term motivation.
While there will be content added through updates (amongst it the entire endgame), I'm not sure anymore if we can expect that much from it.
For the most part, it will probably be more of the same - the existing dungeons themselves are basically only different skins and while the different enemies bring some variety through their resistances and special attacks, they usually don't result in a drastically different approach. I'm afraid the new areas like the cove will be similar in that regard.
What I hope to see, on the other hand, is additional content that expands the current game in such a way that it offers a bit more than simply guiding a selection of psychos through an endless row of random (but very similar) maps.
That content should of course fit the mood of the game, but I'd like to see stuff like e.g. quests that go beyond the simple objectives of the current missions, CYOA-like events in the dungeons and trinkets that are more than just "+5 of ability A, -10% of stat B".
If they keep the current type of gameplay, the game should probably be shortened such that a single run takes you ~5-10 hours instead of ~30 hours or more.