Hmm, I'll give him a second chance then. Felt a little bland previously, not sure why.I like to maximize damage in my parties instead of heals/utility, and the Leper is basically the primary damage dealer. Also, he looks cool as shit.
Shitton of crits and I brought two lepers, which was ultimately my downfall:Got critted by backliners with no chance to quickly nuke them on your own? Cultists partyshuffling?
I like Crusader's forward lunge. It's great for getting him back to tanking. Hellion can hit from being shuffled to the back row but I need her taking damage.
Yeah the mobile party actually works. Lunge is a very high crit move and the front three are very flexible to hit any row when you need it. I had thought a jester was a buffer debuffer only, and the robber was mediocre until I tried them out properly.
Only the occultist I can't really get going. Even his unique heal is only slightly better than the Vestals if you manage to get a bleed immune friendly to cast it on.
Occultist rules. Big heal gives some flexibility - if a bit feast or famine - his hex move that marks a target has insane synergy with the BH (who's very good on his own with his pulls and knockbacks), and back row attacks are always awesome.Occultist seems pretty shitty to me. Seems more like a character you'd want for 'late-game' parties than a dude that helps your scrubs survive the early gauntlets.
^ If I'm running a Leper and he gets surprised to the back of the bus I run and then walk back in - it's not guaranteed, but it's pretty likely and worth it if you're more than one turn from being in a useful party order. Sometimes you get a surprise round on them when you immediately walk back into the room - "They never expect it!"
However I don't really see how people say GR's are weaker than Plague Doctors, which I can't do anything with except give them first round speed trinkets so they can throw one unreliable stun on the back ranks at the start of a fight. And then fail their 100% blight/bleed cure most of the time.
Btw. - I think the Hellions bleed attack missed every single time for me, and the debuff is pretty serious, so I'm not really using it anymore.
Must have been some misogynist designing the PDThe highwayman has base damage like 30% higher out of the box compared to the Grave Robber and a way, way better AoE (they do about the same damage except his hits three characters vs. two and the GR's version that hits the two ranks is the middle is much more situational). Lunge is OK but it's only getting up to about the damage of the HWM's basic melee attack because her base damage is weak.
But the thing that really makes the highwayman qualitatively better is that he gets a ridiculously good camp buff (clean guns) and another camp buff (the one that swings surprise in your favor) that is really good. Grave Robber camp skills are nothing special.
However I don't really see how people say GR's are weaker than Plague Doctors, which I can't do anything with except give them first round speed trinkets so they can throw one unreliable stun on the back ranks at the start of a fight. And then fail their 100% blight/bleed cure most of the time. Looking at PD's moveset it's like it was made by someone else than all the other characters, someone that thought doing a small amount of blight damage is (on a class tied for the lowest base attack and lowest crit) is worth -75% damage. The hellion's bleed attack does full base damage, and that's hellion base damage. And PD's melee attack needs to have terrible accuracy and mediocre crit, even though again the base stats of the class cover making it shitty at melee already. Go hang out with the Occultist and see how a backliner is supposed to stab people right son
whats a TPK btw
Yeah, check your pronouns shitlord. We need a tumblr page for each char to sort this out.