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KickStarter Darkest Dungeon Pre-Release Thread

Infinitron

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So, Angthoron, everybody else, is this game INCLINE? If so, might as well add it to our Steam curator now.
 

Angthoron

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Matalarata

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I'll just leave this little gem here...

qe99Yjp.png
 

Tommers

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Yes, definitely incline. It's repetitive but doesn't feel it, if that makes sense.

Lots of things to improve but nothing they've done so far makes me think that won't happen.
 

veevoir

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Interesting idea, you're proposing make torch-light decrease when using healing spells outside of combat? What happens when your torch light decreases to 0? There's no equivalent to wandering monsters (unless you're camping), so I'm not sure it's a good fix. Using light is akin to using an inventory resource, since you'll burn more torches to bring your light back up. If you're using torches out of the inventory, why not just include healing potions? I'm not against it, but I think the introduction of healing potions might be a more controlled way to do this. But how to introduce them without trivializing damage in combat?

Actually I believe there is. When running around with torch at 0 I ran once or twice into mobs on a corridor that was previously explored.


And being on topic and talking about crits - the blunderbuss brigand is the dangerous enemy in the game, especially combined with the big guy. Crit whole party = quick trip to insanity.. fighting bandits.
 

Angthoron

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Interesting idea, you're proposing make torch-light decrease when using healing spells outside of combat? What happens when your torch light decreases to 0? There's no equivalent to wandering monsters (unless you're camping), so I'm not sure it's a good fix. Using light is akin to using an inventory resource, since you'll burn more torches to bring your light back up. If you're using torches out of the inventory, why not just include healing potions? I'm not against it, but I think the introduction of healing potions might be a more controlled way to do this. But how to introduce them without trivializing damage in combat?

Actually I believe there is. When running around with torch at 0 I ran once or twice into mobs on a corridor that was previously explored.
There can be a respawn, yes. You can see them if the corridor is scouted, even.

What's actually curious for me is what happens if you're backing a lot? It seems to add more stress?
 
Self-Ejected

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What's actually curious for me is what happens if you're backing a lot? It seems to add more stress?

Going backwards (running away) increases stress gain, yeah. There's a positive trait (backtracker) that negates this. My guess is that it's to simulate being demoralized from running away from whatever kept you from going to the next room.
 

Angthoron

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Makes sense. Oh, that brings me to one of my bigger gripes - the backtracking. I really wish there was a more "automated" way of doing it - pressing the D for 30 seconds while moving through empty corridors after clearing that branch-off is a bit meh.
 

Junmarko

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Has anyone got details on how the Leper plays? Very curious to see what perks/disadvantages he has, looks like such an original character.

EDIT:
Never mind, found some info:


The Leper

A ruined man, a warrior, and a poet. The Leper is most effective when given a turn to focus himself before raising his massive blade. When he swings, it is all or nothing - crushing blows and massive damage or the empty whistling of a glancing blow. He is entirely self-sufficient, drawing strength from his life of trauma, and able to channel it into heals, protection, or unrelenting fury.
 
Last edited:

bozia2012

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Has anyone got details on how the Leper plays? Very curious to see what perks/disadvantages he has, looks like such an original character.

EDIT:
Never mind, found some info:


The Leper

A ruined man, a warrior, and a poet. The Leper is most effective when given a turn to focus himself before raising his massive blade. When he swings, it is all or nothing - crushing blows and massive damage or the empty whistling of a glancing blow. He is entirely self-sufficient, drawing strength from his life of trauma, and able to channel it into heals, protection, or unrelenting fury.
What the blurb says. Tankiest tank. Low acc, but can buff it himself. Can deal massive damage to first 2 rows, can heal himself.


My favourite char along with hellion (talk abusive to me).
 

Ellef

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So i've just heard about this game an hour ago. Is there really backer exclusive classes? I hate that sort of stuff, just give backers a discount and cosmetic shit.

Looks good, probably worth plonking $15 on judging by the last few pages.
 
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So i've just heard about this game an hour ago. Is there really backer exclusive classes? I hate that sort of stuff, just give backers a discount and cosmetic shit.

Looks good, probably worth plonking $15 on judging by the last few pages.
The one "back exclusive class" is evidently basically a reskin of one of the other classes.
 

Ellef

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So i've just heard about this game an hour ago. Is there really backer exclusive classes? I hate that sort of stuff, just give backers a discount and cosmetic shit.

Looks good, probably worth plonking $15 on judging by the last few pages.
The one "back exclusive class" is evidently basically a reskin of one of the other classes.

Alright, sounds good to me. I hadn't bothered to check it up yet.
 

Eyeball

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IMO the "+ party stress when taking a critical hit" is BULLSHIT and should FUCK OFF RIGHT NOW! It's irritatingly random from a game mechanics point of view and downright idiotic from a thematic point of view. If my huge armoured tank takes a crit which doesn't even take off 1/3rd of his HP, why should this cause my whole crew to panic? He'll just chop up the offending wimpy bandit on his next turn, no harm, no foul.

Crits should only stress the character receiving them. Furthermore, the whole team should get -stress from killing an enemy, not just the character striking the killing blow. I'd be OK with removing the -stress from character's crits as well. Don't make much sense thematically either if the fuckhuge monster just shrugs it off.
 

Junmarko

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Is there really backer exclusive classes? I hate that sort of stuff, just give backers a discount and cosmetic shit.
Annoying. But if history proves anything, the developer will most likely give it to non-backers as cheap DLC, usually six months after it goes gold.
 

Eyeball

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Can't. It was an agreement with Dickstarter that they apparently cannot go back on now despite, allegedly, regretting the decision to make some stuff backer-only.
 

Angthoron

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IMO the "+ party stress when taking a critical hit" is BULLSHIT and should FUCK OFF RIGHT NOW! It's irritatingly random from a game mechanics point of view and downright idiotic from a thematic point of view. If my huge armoured tank takes a crit which doesn't even take off 1/3rd of his HP, why should this cause my whole crew to panic? He'll just chop up the offending wimpy bandit on his next turn, no harm, no foul.

Crits should only stress the character receiving them. Furthermore, the whole team should get -stress from killing an enemy, not just the character striking the killing blow. I'd be OK with removing the -stress from character's crits as well. Don't make much sense thematically either if the fuckhuge monster just shrugs it off.
Yeah, it's been pretty annoying, but I imagine it's going to be tuned, and I'm also noticing that the "Sanity gain on kill" mechanic right now is possibly bugged in general, because the narrator is like "As the enemy falls, spirits rise and hope begins to bla bla" and yet there's 0 actual effect - not even on the char that landed the blow. This seems to have started happening after the first patch, as I clearly recall 4-9 de-stress per kill before, though only for landing a killing blow.

I think it'd make sense that chars in Row 1 and maybe 2 would only take individual Stress on crit, since they're there "by their own decision". It shouldn't affect the party if MT or OT are hit in the face, it's what they're there for, but if a healer got their tits mangled, that's a completely different situation and a justified Stress++ for the party. As it is, it makes no sense. Furthermore, frontline fighters could receive a slight hope+ if critically healed, since it's giving them a chance to do their job better. Possibly OP though, but it'd give SOME means of reliable stress management other than bringing a Hope++ spamming Jester. Of course, this then brings new issues, like party shuffle needing its own calculations, so it's a bit of a double-edged thing. Still, yeah, Stress on Crit and Hope on Kill need some tuning/fixing.
 

Tommers

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Can't. It was an agreement with Dickstarter that they apparently cannot go back on now despite, allegedly, regretting the decision to make some stuff backer-only.
To be fair people started moaning almost immediately but they couldn't change it. They seemed genuinely surprised that it was an issue. It's their first kick starter so I guess they didn't think that one bit through.

I was one of the "furious 125" (or something, we had a funky name that I've forgotten) who were the first people to sign up to the mailing list and we were promised all sorts of shit that has since been forgotten. No big deal.

Which classes are missing anyway? Man at arms, who else?
 

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