PekkaK
Heaviest Matter
- Joined
- Sep 2, 2013
- Messages
- 255
Hi everyone,
After getting some critique on our update frequency, I decided to start this daily thing of updating what I have personally done with Prisonscape. I am the acting game designer, creative director, writer and occasional marketer of the game. Currently I'm working on the second area of the game, which is the actual prison environment, Miranda Unit. The first area, county jail, is introduced in this blog post: http://www.prisonscape.com/blog/?p=552
Miranda is the "main area" of the game, where the player has to trade, fight, scheme, form and break alliances. All of the main features are prominent in this area, and currently there are about 60 different quests related to this location (county has about 30).
As my goal is to do some development every day, I will update this thread to summarize what I have accomplished and/or planned for the game. Let's start for today:
24.2. We had a meeting with Tuomas about the playable demo of the first area we want to have for EGX Rezzed at 12-15 of March. This demo will include all current quests, experience and levels and will not include the new combat system. I have also planned out the quest system - biggest problem right now is to include main stats (str, agi, int) and skills into quest branching and come up with different ways to complete quests. I will finish one quest (or 'hustle' as we call them now) where the Black Guerrilla Family wants you to hire white addicts to sling drugs for them in order to undermine the Aryan drug trade. I have also done creative planning for one of the boss fights that will occur in the game. Here's a little sample from other big fight that we're planning:
I hope that those who are interested will ask questions/give comments related to the game development. I will answer every question, I promise!
After getting some critique on our update frequency, I decided to start this daily thing of updating what I have personally done with Prisonscape. I am the acting game designer, creative director, writer and occasional marketer of the game. Currently I'm working on the second area of the game, which is the actual prison environment, Miranda Unit. The first area, county jail, is introduced in this blog post: http://www.prisonscape.com/blog/?p=552
Miranda is the "main area" of the game, where the player has to trade, fight, scheme, form and break alliances. All of the main features are prominent in this area, and currently there are about 60 different quests related to this location (county has about 30).
As my goal is to do some development every day, I will update this thread to summarize what I have accomplished and/or planned for the game. Let's start for today:
24.2. We had a meeting with Tuomas about the playable demo of the first area we want to have for EGX Rezzed at 12-15 of March. This demo will include all current quests, experience and levels and will not include the new combat system. I have also planned out the quest system - biggest problem right now is to include main stats (str, agi, int) and skills into quest branching and come up with different ways to complete quests. I will finish one quest (or 'hustle' as we call them now) where the Black Guerrilla Family wants you to hire white addicts to sling drugs for them in order to undermine the Aryan drug trade. I have also done creative planning for one of the boss fights that will occur in the game. Here's a little sample from other big fight that we're planning:
I hope that those who are interested will ask questions/give comments related to the game development. I will answer every question, I promise!