The decline started when they split into 2 spinoffs instead of tackling the sequel. They could have recouped with one game, with what they learned from Daggerfall, because that's what people wanted.
They didn't learn not to aim too high, they learned not to aim high in the first place.The decline started when they split into 2 spinoffs instead of tackling the sequel. They could have recouped with one game, with what they learned from Daggerfall, because that's what people wanted.
What they had learned with Daggerfall was not to aim too high. Terribly buggy release, even though lots of stuff even got cut, etc.
Daggerfall was like, the last RPG fan project Bethesda did. Something that was done by people who were genuinely interested in the genre.
They didn't learn not to aim too high, they learned not to aim high in the first place.The decline started when they split into 2 spinoffs instead of tackling the sequel. They could have recouped with one game, with what they learned from Daggerfall, because that's what people wanted.
What they had learned with Daggerfall was not to aim too high. Terribly buggy release, even though lots of stuff even got cut, etc.
Daggerfall was like, the last RPG fan project Bethesda did. Something that was done by people who were genuinely interested in the genre.
How's it hanging shortbusPeople are finally starting to realize that DF is the best.... Next step is to acknowledge that Morrowind is actually the worst of the series...
People are finally starting to realize that DF is the best.... Next step is to acknowledge that Morrowind is actually the worst of the series...