vonAchdorf
Arcane
- Joined
- Sep 20, 2014
- Messages
- 13,465
Well the main quest ones had at least a scrap of a "this might be an actual building used for something" feeling, but the randomly generated sidequest ones were beyond human comprehension. A grand entrance hall with a small wooden door leading to a 500 ft drop as its only exit and other such greatness.
But it wouldn't be such a problem if the map wasn't the worst thing humans have ever created. I'm still convinced that some of the randomly generated sidequests dungeons were literally not possible to complete.
That's why the devs added keyboard shortcuts to one of the later patches which enabled you to cycle through the hotspots of a dungeon, iirc. I think it was the brackets. It was prominently featured in the patch notes.