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[CYOA?] Let's Play Space Rangers text adventures

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Hi there.

I was looking at Alex Heartnet's thread about interactive Convoy LP with great interest, and I wanted to do something similar. Probably with FTL or some game that I have a fair understanding of so that the Codexian guidance does not kill us too quickly. However, I kind of sort of have another LP to take care of, so I wanted to do something that could be done quick and without too much investment as a test run.

Enter the Space Rangers. Normally, the game is quite huge and it would take a lot of time to cover it, but currently I am only interested in a single aspect - its text adventures. For those not in the know, SR are a one-of-a-kind game that combines turn-based tactival combat with RPG, adventure and privateer elements into one explosive mix that is impossible to forget. It is a unique experience, and the only game that strikes me as similar is 'Vangers' - another of the half-forgotten gems.

The text adventures of SR were a game within a game. Sometimes it was a barely dressed up classic puzzle, sometimes it was a resource management game, and sometimes it was a small 10 minutes long CYOA. The second game in the series has greatly expanded on this, with quests that sometimes took me hours to beat them (I am looking at you, Master of Iike-Baana, where you are put into an MMO and are expected to grind levels and items in random encounters to have a chance at completing the mission objective). It also helps that in the best of Russian traditions the game heavily encourages the trial-and-error approach where you are expected to fail a few times before you get it right. Or many, depends on how good you are at getting into the mindset of the game's creators.

The plot summary is as follows:
In Space Rangers, a powerful alien ship called "Makhpella" and its fleet of battleships known as the "Klissans" invade our region of the galaxy. Five races have formed a loose confederation against it, known as the "Interstellar Coalition": The brutish Maloq, the lawless Peleng, the tech-loving Faeyans, the enlightened Gaalians, and the business-minded humans.

The player takes the role of a young pilot voluntarily enlisting into the titular organization known as the Space Rangers. Space Rangers are tasked with defeating the Klissans, but are given full freedom in deciding how to do so. You can fight the Klissans directly on your own, salvaging their technology and researching ways to defeat them. You can trade commodities between planets and earn enough money to turn your ship into a juggernaut. You can raid civilian ships as a pirate, and you can even perform diplomatic errands. Whichever way you choose, your ultimate task is to become powerful enough to drive the Klissans back and eliminate the Makhpella.
The second game follows the same premise, only now with 3 robotic breeds that seek to destroy the Coalition as well as each other, turning the game into a massive free-for-all.

But we won't be seeing any of that in this LP. Only a few missions that the goverments of various planets might entrust a ranger with.

Unfortunately, the developers never got to translating all of the quests into English, especially the more wordy ones. Instead, they took an easy way out and simply altered their conditions so that those who play the game in English would never encounter them. The Russian version of SR2 has 71 of them. The English one only has 34. :(

I've got my hands on INSTEAD (from IN — INterpreter, STEAD — Simple TExt ADventure), an engine to create and play primitive text adventures with. Someone wrote a module for it that could play SR quests separately from the game, and that's what I'll be using. The downside is that I won't be seeing thematic pictures or hearing scene-related music in the interpreter itself, but that is fairly useless for the purposes of a picture-based interactive LP anyway.

Contents:
Adventure I. Commando.
Adventure II. Gladiator.
Adventure III. Diehard.
 
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Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Here goes!

Adventure I. Commando.

All missions start with the review of the briefing that we were supposed to get from one of the various goverments running the Coalition planets.
2015_09_24_154152.jpg

Some buttons are still in Russian. Nothing I can do about that - it might be hard-coded. It reads 'continue'.

2015_09_24_154329.jpg

The second option is there so that you don't have to listen to the rules of the challenge when you inevitably fail and replay it. The developers are still sadists, but thoughtful ones. :M

2015_09_24_154426.jpg

Most missions give you a chance to pussy out. The option isn't there for nothing - I have done a few Ironman runs of SR and half of those ended with me getting too carried away on a side mission.

2015_09_24_154602.jpg

Let's ask them about the vehicle.

2015_09_24_154614.jpg

By the way, the picture that is supposed to be there in the upper right corner in the original game is this:
Commando_00.jpg

I'll just be posting them separately when appropriate.

Choice time!
2015_09_24_154633.jpg

Ok, here is how this is going to work - you choose the loadout for cassettes from 2 to 7 (6 cassettes in total). Like this:

2 cassettes - machine gun bullets
1 cassette - torpedoes
3 cassettes - rockets

If there is no consensus on what to pick, I'll try to find the common elements among the choices and pick the rest myself.

Theoretically you can fill all cassettes with ammo of one type - but that isn't going to carry you very far. Choose wisely. :M
 
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Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,017
1 cassette rockets
3 cassettes machine gun bullets
2 cassettes disc mine
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Ok, 1 set of machine gun ammo, 1 pack of rockets and 1 mine are in.

The question is what else to pack.

A) 3 rockets
B) 2 machine gun bullet packs and 1 mine
C) Something else

tindrli - A
Kz3r0 - B

I'll give it an hour and then roll a die if it isn't settled by then. Actually, make it 3 dice: 2x rocket/bullets and 1x rocket/mine.

So we get a rocket, a rocket and a mine.
 
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Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Alright, gentlemen, we are in business! Final loadout:

4 cassettes with 5 rockets each
1 cassette with 50 machine gun bullets
2 cassettes with mines.

Let's get the show started!
2015_09_25_001445.jpg

It turns out that the mission is a resourse management minigame where we have to juggle the ammo, hull integrity and our own health to get the job done. Getting to the fibrogen is less tricky than managing to get out in one piece. Still, it's an important first step.

Therefore, a choice.
2015_09_25_001505.jpg

A) Fire a rocket at the tower.
B) Fire a rocket at the gates and get in.
 
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Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
I don't see why not. We brought plenty of those with us.
Commando_01.jpg


We fired before they could, so that's a plus. Do we also take out the second tower, or do we go in?
2015_09_25_010758.jpg

A) Fire a rocket at the gates.
B) Fire a rocket at the secont tower.
 
Last edited:

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Our bike sustains a little bit of damage, but nothing that we can't tough out.
2015_09_25_080051.jpg
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,208
Launch a rocket against the grenade launchers guys. These are anti-armor and therefore way too dangerous to be allowed to live.
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
A direct hit! Maloqi chuncks everywhere!
Commando_03.jpg


So far so good. The gunmen proved a negligible threat, too. However, I can't help but wonder if in packing our bike full of magic rockets that are so effective against small targets we didn't miss out on some other essential part of the loadout. Eh, it's probably nothing, right? :M
2015_09_26_003129.jpg

A greyed out option means it's unavailable due to our previous choices.
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Jeep down! Rockets rule!
Commando_04.jpg


However, we are being fired at, by the tower our employers warned us about. What to do, Codex?
2015_09_26_010425.jpg
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
We suffer a few hits, though it is all fairly superficial. But how do we get rid of this thing?
2015_09_26_072916.jpg
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
That they do. They are our awesome button. :salute:
2015_09_26_084121.jpg

Looks like you can't totally avoid being rekt in Space Rangers. Which of the threats do we prioritize?

It may seem that I am rushing things with the 'move the adventure forward even if there is a single vote' principle, but there is a perfectly good reason for it. :M
 
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Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Incoooooming!
2015_09_26_115847.jpg

Ouch! That hurt a lot. :argh:

But at least we have a clear shot at the tower now.

To comment on the quality of C&C here - the 'head for the exit' option does not actually end the adventure then and there. We are still in the middle on the enemy camp, remember? It is for those cases when you realize that you have done something incredibly stupid and desperately search for a way to get out of this mess. There are different degrees of failure in those quests, and just failing is not the worst thing that could happen to you. You can get jailed or fined. Or, you know, die.

Or you can get jailed on a star system that is about to get captured by the enemy fleet, resulting in an automatic game-over as you are handed over to the invaders. However, that's not an outcome we should be worried about as we are not playing the game itself.

But then again. We are the Codex. We don't do stupid things, we do brave things!

So... we are facing a truly warhammer-like choice. :salute:
A) Fire a rocket.
B) Fire more rockets.
C) FIRE EVERYTHING!
D) Turn around in shame and try to get back to the shuttle.
 
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lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,208
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH!!!!!!!!!!!!!!!!!!

(Translation: fire three rockets, just to be sure)
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
The rockets connect but the tower is still standing! Our button wasn't awesome enough as one rocket only brushes away 10% off from the tower's condition.
2015_09_26_123123.jpg

We are but one choice away from great victory!
You can at least assume based on where your comrades are firing that the enemy is still on the first floor. However, it's clear that without leaving the restroom, you won't be able to find out what's really going on. Of course, doing so could be a death sentence for you, considering your wound and the lack of cover nearby the restroom door. Your feelings and thoughts are in turmoil.

E) [Tactical Genius?] Run out there carrying the trash can as cover and leap off of the second floor onto the first floor to distract the enemy, then toss the trash can at them for victory!
Do we..?
- Launch even more rockets! WAAAAGH will not be stopped!
- Attempt a last-minute gambit and try to get the shooter himself.
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
I oblige. :salute:
Commando_02.jpg


Wait, what? That was a totally unexpected outcome! :M
2015_09_26_182450.jpg

Well, no, it wasn't.

Don't be sad, though. It's not like another option would have fared any better.
2015_09_26_182842.jpg
That was what I was talking about when I mentioned trial and error. There is no way to complete the mission with our current loadout - we lacked long-ranged weaponry to soften up the defending tower on our way in, and the rockets - while undeniably awesome - could only reach it from 200 meters away when it was already too late.

Even with the 'correct' loadout (of which there are several) taking out the tower is not trivial, as you have to land 4 hits on it.

So, what do we do now? We can:
A) Backtrack to the last choice and try to salvage the situation with the loadout we have. We won't be able to take out the fibrogen plant, but at least we would escape with our lives... hopefully.
B) Change the loadout (I am taking suggestions) and replay the mission, hopefully with better results this time. I will skip over the content we've already seen.
C) Try out some other adventure.

Samples from SR1 (fairly simple and short):
"On planet Cuba of the Inumbra system, a journalist of one of our central newspapers has been murdered. Since the crime was committed in the Human embassy it is the responsibility of our sheriff to investigate it. However, we have serious doubts that our official, John Banks, is capable of investigating such a high profile case. That is why we want to hire you to investigate and catch the criminal. I'll be blunt: our government has hopes that your connections with the criminal underworld will help you. The investigation must be completed by 24-09-3011. By the way, the victim was the son of the Chief of Bankers' Commission on this planet, so the reward that you'll get once you return will be quite significant: at least 2250 cr."
"Zumakka, we know that you are a renowned warrior and we now need your help. You must be aware of the famous galactic gladiator contests that are held on Maloqi planet Rein in the system of Izora. You can take part in the competition, in the role of the coach to our gladiator, Ytzokheng. Remember that your contract will be void if in 9 days we do not get a message from Rein telling of the success of our contestant."
"Dear Max, we indeed need your services. Our government is planning the construction of a forpost on planet Uzm in Al system. We need a daring and courageous ranger with managerial talents to direct the building works.

Your task is to build and decorate the base before the committee arrives. If you are successful, the government will reward you with 1750 cr. But you must arrive to Uzm before 24-09-3011, or we will have to void our contract."

A sample from SR2 (more complex and extensive):
"Well, we do have a mission for you. The son of a Maloq Monarch named Prince Tardym Ka'Boom and his family are coming to the system of Vega 7 on a friendly visit. The Prince is also the commander-in-chief of his home system's space forces. Our government is very interested in establishing strong friendly relationships with the Prince - we count on receiving military assistance in guarding our planets from the Dominators.

The government of the Rakksla system is organising a grand reception to honour the Maloq Prince, and we suggest that you become the escort of the Prince and his family at this banquet. Tardym does not tolerate any civilians by his side, but at the same time he respects the rangers, and with your combat experience we couldn't find a better candidate. Besides you already had some experience in dealing with the Maloqs.

If you manage to make a good impression on the Prince and invite him to visit our planet, we will pay you a reward of 4500 credits. The banquet is scheduled in 11 days, so you must arrive to the planet of Rakksla on time."
 
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lightbane

Arcane
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Dec 27, 2008
Messages
10,208
B. Let's try again. This time we swap some rockets for these torpedoes.
 

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