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Cyberpunk 2077 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Infinitron

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Kotaku podcast interview with Patrick Mills "E3 2018: Designing Quests For Cyberpunk 2077": https://player.fm/series/kotaku-splitscreen/e3-2018-designing-quests-for-cyberpunk-2077

Still at E3 in Los Angeles, Jason sat down with CD Projekt Red quest designer Patrick Mills to talk about his work on the studio's impressive-looking RPG Cyberpunk 2077. Kirk, meanwhile, sat at home in Portland mixing and editing podcasts while wishing, ever so faintly, that he'd gotten to see the the game's press demo.

Direct MP3: https://traffic.megaphone.fm/PPY9292042093.mp3

https://kotaku.com/how-cyberpunk-2077-quests-will-be-different-from-the-wi-1826837612

How Cyberpunk 2077 Quests Will Be Different From The Witcher 3
w0ld394rhqfcw1sqqiue.png

It’s hard to talk about CD Projekt Red’s Cyberpunk 2077 without talking about the studio’s last game, The Witcher 3. And so it came to be that a lot of our E3 interview with Cyberpunk’s quest designer involved discussion of both games.

As part of Kotaku Splitscreen’s ongoing coverage of E3 2018, my colleague Jason Schreier sat down with Cyberpunk 2077 quest designer Patrick Mills to talk about the ambitious RPG. This was just after Jason saw the game’s apparently very impressive hands-off demo, which he wrote up in an article on this very website. It was an interesting chat, if a little bit frustrating, since argh, I just want to play this game already. You can listen to the whole thing below or download an MP3 here.

Below is a lightly-edited transcript of a couple of times when Mills talked about CDPR’s approach to quest design and how this game will feel a bit different from Geralt’s big adventure.

Jason Schreier: Let’s talk about your specific role. So you’ve been a quest designer, you worked on The Witcher 3, you work on Cyberpunk. How is the quest design mentality for you guys changed since The Witcher 3? What are some of the things you wish you could do better, what are the things you want to do differently for Cyberpunk?

Patrick Mills: Well, one of the things, working on the expansions for The Witcher 3 that we started to look more into was the principle that if it was logically believable that your character would do a certain thing, or could do it in a different order, we would want to support that. And we want to do that with Cyberpunk as well.

Of course, now we’re dealing with a character that might have more options. Geralt, he had very good senses, he had a good sword arm, and a good knowledge of monsters, and that took him through. In this case, you can play, you know, mixing and matching with these three different archetypes. These three different skill-sets that we have, the Solo, the Techie, and the Netrunner. And so that’s an extra layer of complexity. Our quests are extremely complex right now. It’s… yeah, it’s daunting! But we hope we can do it.

Schreier: What’s the difference between Solo, Techie, and Netrunner?

Mills: These are all character-types from the original Cyberpunk 2020[pen-and-paper RPG]. And the Solo is sort of the go in, shoot, get the job done, go straight on in. Even there though, we have different types inside that. You saw in the demo, V runs around and wall runs and things like that. That’s one archetype you could take, but Jackie on the other hand is a different type of Solo, lifts cars to create cover and that sort of thing.

Schreier: [Jackie] is the companion character you had, I should say.

Mills: Yeah, of course. And then the Technie is more interested in technology, and hacking, and breaking things and fixing things. The Netrunner is, you saw just a little glimpse of that in the demo where she hacks one of the gangsters.

Schreier: So basically, she takes the shard, which is this little chip, out of the gangster, sneaks up behind him, takes it, and then hacks into it and uses it to disable guns for everyone else in the complex.

Mills: Yes. So that’s sort of our third archetype, is the Netrunner.

Schreier: Cool. And it seems like you’re not picking one of these. You just go through and…

Mills: No. You fluidly move between them. In the original [pen-and-paper game] you’d pick a class, and you could pick skills from other classes, but you were that class and you had special abilities unique to that class. We don’t want to do that. We want you to be able to move freely between those.

Schreier: So you were saying, that just increases the complexity when it comes to quest design? Do you guys have to consider [the question of] is every single quest going to go in potentially three different directions depending on which class you are, plus…

Mills: ...plus all the different story beats, and what order you do things in, and how you play the different characters off one another. So yes, they are extraordinarily complicated.

Schreier: So obviously I came out and talked to a bunch of folks at CD Projekt Red when I was working on my book, and the chapter about The Witcher 3. And one of the things people kept telling me is that they made so many quests, and cut half of them, and kept iterating them all over and over and over again, and it just seems like you guys have this really interesting, super intense process. Have you changed that at all for Cyberpunk, are you following a similar path where you put quests on a board, and you go through them and say okay these are the best, now we’re gonna keep iterating on them over and over again…

Mills: One of the things that is necessary to make the things that we want to make as good as we can make them is, well, it’s a bit like a maze. You’re inside the maze and you need to find your way out. And sometimes you’re gonna walk down dead ends. And sometimes you don’t know it’s a dead end [for] a very long time. And what you need to be willing to do is go back and try a different path. So that does mean iteration, and that does mean sometimes cutting things, and adding things late, and having to make them work. So, yeah.

[...]

Schreier: In The Witcher, obviously, there were some specific archetypes for quests. There was the contract, you would go and talk to someone, and they put you on some adventure, and then there’s a twist or something like that. But it was all very much, this is what Geralt would do in this scenario. Here, we have V, who seems to be sort of like a cross between a predefined character and a character created because you can pick his or her gender, you can pick a background and stuff like that, as we just saw in the demo. When you’re writing quests for a character that could be one of many different personalities, where do you even start with something like that?

Mills: It’s a matter of iteration, on some level. You go through and you say, well, wait a minute, I’d really like to be able to solve this in a different way, and then you build that in. Beyond that, I think what’s really actually cool is that you’re not constrained [by] “What would Geralt do?” You can say, “What would just any dirtbag do?” Because you know, you’re kind of playing a bit of a dirtbag. But there’s a lot more variety.

Schreier: Doesn’t have to be honorable, doesn’t…

Mills: Doesn’t have to be honorable. And you know, V lives in a world that’s very very dangerous and full of intrigue, and full of danger. It’ll be interesting to see how players decide to navigate through that, not just in terms of solving quests but also just morally and ethically.
 

LESS T_T

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Fun fact: https://www.neondystopia.com/cyberp...ith-mike-pondsmith-creator-of-cyberpunk-2020/

ND: Where did the name Talsorian come from?

Pondsmith: A long time ago, Warren Spector and I were sitting side by side at booths, him for Steve Jackson and me for an unnamed company. Warren gave me good advice, which was “Never name the game company after yourself.” Now at the time, I had been thinking about naming it Bonzo Fury Games but I got overruled by everybody. So basically, we chose to name it after the one person who would never show up at a convention ever, ever which was one of our investors. So, it’s named after a raisin farmer in Fresno.
 

Quillon

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So what are the chances CDPR pulled a "Chris Roberts" and this demo is just a highly customized and tuned demo just to impress?

Well they did downgrade their Witcher 3 "demo" they showed to the press back in 2013, reportedly graphs was much better and there was some vats-esque system, some enemy abilities made Geralt blind etc. If they won't find powa on consoles for what they've shown, they'll prolly downgrade that, which is prolly why they don't release full demo to public.
 

Quillon

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Kotaku podcast interview with Patrick Mills "E3 2018: Designing Quests For Cyberpunk 2077": https://player.fm/series/kotaku-splitscreen/e3-2018-designing-quests-for-cyberpunk-2077

Still at E3 in Los Angeles, Jason sat down with CD Projekt Red quest designer Patrick Mills to talk about his work on the studio's impressive-looking RPG Cyberpunk 2077. Kirk, meanwhile, sat at home in Portland mixing and editing podcasts while wishing, ever so faintly, that he'd gotten to see the the game's press demo.

Direct MP3: https://traffic.megaphone.fm/PPY9292042093.mp3

"We[quest designers] are pitching quests to art directors...and story team"

Strange ain't it? (Adam Badowski is da Art Director I think :P )
 

LESS T_T

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LESS T_T His investor must have been a Fresno Armenian, but I don't think "Talsorian" is a real Armenian surname. It might be an alteration of one (Saroyan?)

Apparently it's actual name of the investor, and his son Ted Talsorian is an artist on Night City sourcebook: https://forum.rpg.net/showthread.ph...f739d41a8aeaec4907784c2&p=1588584#post1588584

And R.Talsorian is named after Ted Talsorian's father, who fronted the original start-up money to produce Mekton.

(This poster is one of R. Talsorian designers.)
 

Frozen

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Why is it so ugly looking?

Lack of talent (bad art direction), or consoles are shit excuse again?

Journos wont ask the real questions.

On a second look yes, it does not have GTA look (worse graphic quality) its more like a Sims level of shit. Those skyscrapers look like a kid draw them.

That's the main problem from what we saw, not lightning bs or that it wont be "a true RPG like BG"(shocker)
 

Lacrymas

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Pathfinder: Wrath
Zaha Hadid's building (I forgot its name, something, something Trade Center?) is incredible.
 

Beowulf

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Teenage me would think that it's some good dystopian cyberpunk setting in that photos.
 

AwesomeButton

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ITT people who have not seen anything beyond a trailer pass judgement on how good the cyberpunk atmosphere is in the final, unfinished yet, game.

You know what - based on the same info, the game plays pretty well
nice.png
 

PhantasmaNL

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PC RPG Website of the Year, 2015 Grab the Codex by the pussy Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria
Actual city in Current-Year that oozes more (oldschool Gibson-esque) Cyberpunk style and atmosphere than Cyberpunk 2077...

And sun never shows itself in that actual city right?
That's Seoul in South Korea, and I'm pretty sure our country has day and night cycle.
There really is a meme that we are basically living in cyberpunk though. For example:
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Absolutely fantastic pics

When your home town is memed for being the Cyberpunk capital of the planet you know you live in the right place.
 

NullFlow

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I've been noticing South Korea pegged more as the cyberpunk country, which is a bit cool as a native-born son. Then I remember that is packaged with oppressive schooling, stratified class systems, basically slave-labour tier work hours, (they only recently just changed the maximum work hours per week to 52 hours from 68) and a country where the youth are addicted to their smartphones and computer screens. No wonder so much of the youth are fleeing and calling it "Hell Joseon". Also Samsung is like 20% of the nation's GDP so we got megacorps, except they're called chaebols.
 
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moon knight

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When your home town is memed for being the Cyberpunk capital of the planet you know you live in the right place.

That looks like a metropolitan nightmare, to be honest. I'd rather level in more "classic" cities.

Evening-Florence.jpg

Uhm...now that I think about it, I wonder how Florence would be in a Cyberpunk dystopia.
 

NullFlow

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When your home town is memed for being the Cyberpunk capital of the planet you know you live in the right place.

That looks like a metropolitan nightmare, to be honest. I'd rather level in more "classic" cities.

Evening-Florence.jpg

Uhm...now that I think about it, I wonder how Florence would be in a Cyberpunk dystopia.
A cyber-Renaissance aesthetic that DX:HR was aiming for.
 

Infinitron

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PCGamesN theory: https://www.pcgamesn.com/cyberpunk-2077/will-cyberpunk-2077-release-in-2019

Cyberpunk 2077 should be out in 2019, and here's why

cyberpunk%203.jpg


Up front: Cyberpunk 2077 developer CD Projekt Red has not officially confirmed a release date for its next game, and insisted "it's still not the time to confirm anything" in a letter concealed in the new E3 trailer. But we're fairly confident that it will be out in 2019. At the very least, we think that's what CDPR is targeting.

This isn't baseless speculation or empty hype-stoking; there are good reasons to think this, so let's run through them.

First and most importantly, CDPR has just said Cyberpunk 2077 is targeting the current console generation. Media had a behind-closed-doors screening of the game at E3, and many were so impressed that they declared it simply cannot be a current-gen game. That includes our own Matt Purslow, whose reaction to the demo you can see in the video below.

Plenty of people felt the same way, which is why Game Informer asked CDPR if Cyberpunk is a next-gen game. Designer Patrick Mills says "I've heard a number of people say that. The current console generation is what we're aiming for. We are aiming for Xbox One, PlayStation 4, and of course PC as well."

You probably know that the current console generation is drawing to a close, but the sun may set sooner than you thought - as soon as 2020, in fact. Rumours of a new PlayStation have been swirling for some time and are now gathering pace: there was talk of AMD Ryzen's Zen 2 chips powering a PS5 in 2021 as recently as May, yet that was superseded this very week. According to Forbes, AMD is helping Sony directly on the PS5's architecture, and has just moved engineers onto the project at the expense of its RX Vega cards.

If true, that could be a response to Microsoft, which is "deep into architecting the next Xbox consoles" as Phil Spencer said at E3 (with notable candour). Indeed, Thurrott is confident enough in its sources to state boldly: "Microsoft is planning for the next Xbox console release to arrive in 2020... I was able to verify the information I viewed as being authentic and fully believe that the company is on track to release the new console in two years."

It's possible that this is a recent change in strategy by Microsoft - perhaps inspired by its struggles in the current console generation - and has taken developers by surprise. Regardless, if it's true, CDPR probably knew about it before saying that it is still "aiming for" the current console generation just yesterday.

Admittedly, console transitions are not what they used to be. The current consoles have a PC-like architecture, as will the next generation, so porting Cyberpunk to the PS5 or Xbox 'Scarlett' will be that much easier. If CDPR should miss the current generation, it won't have totally wasted the last five years.

Nevertheless, it still - obviously - has a huge incentive to hit the install base of the current gen. Doing so would also give them the chance to re-release on the next gen which, as Rockstar proved with GTA V, could be hugely lucrative.

cyberpunk%204.jpg


There are a couple of other details worth knowing. CDPR was given EU funding to develop tech that would most likely be used in Cyberpunk 2077. The associated proposals say "the project covers the following period: 01 Jan 2017 - 29 Jun 2019," implying the game which uses this tech has to be out in the first half of next year. CDPR can apply for an extension, but again, this makes it likely that the studio envisaged a 2019 release at some stage.

And finally, consider how substantial the E3 demo was. Media saw an hour of uninterrupted gameplay, in which multiple systems and large swathes of the world were shown. That's a pretty thick vertical slice. We're now five years on from that first teaser, and over two years on from The Witcher III: Blood and Wine, since when all of CDPR (apart from the Gwent team) has been focused on Cyberpunk, according to the concealed letter.

cyberpunk%201.jpg


With all that said, nothing is certain. CDPR showed The Witcher III at several E3s before actually releasing it. Also... we did just find this video from YouTuber YongYea in which Mike Pondsmith, creator of the original Cyberpunk 2020 pen-and-paper game, says "you can wait a few more years." But there's a lot of evidence that CDPR were targeting a release date next year, and the studio undoubtedly has powerful financial incentives to hit the current console gen. Here's hoping it pulls it off.
 

Jenkem

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Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
This game is fucking sickening and you people looking forward to it are being possessed by the spirit of Satan. Transhumanism is Satanic doctrine, with the end goal being humanity transformed into Satan's image instead of God's. Man was never meant to have metallic or robotic body parts, animal dna or body parts, or swap gender. You people at CDPR are fucking sick for making this game, you ensured your place in Hell alongside the Devil and his fallen angels.
 

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