BearBomber
Scholar
- Joined
- Jun 2, 2008
- Messages
- 566
Details here:
http://forums.civfanatics.com/showthrea ... 987&page=2
I started to read it and I'm raging pretty hard. The AI doesn't seem to get smarter in higher difficulties. The Prince is the only difficulties without buffs to player or AI, on higher difficulties AI get bonuses, on lower ones the player does. I repeat the difficulty is not connected to the AI behaviour.
Fucking
In other news in multiplayer players can now choose to take turns simultaneously I can imagine that it changes battles into incomprehensible clusterfuck.
http://forums.civfanatics.com/showthrea ... 987&page=2
I started to read it and I'm raging pretty hard. The AI doesn't seem to get smarter in higher difficulties. The Prince is the only difficulties without buffs to player or AI, on higher difficulties AI get bonuses, on lower ones the player does. I repeat the difficulty is not connected to the AI behaviour.
Fucking
In other news in multiplayer players can now choose to take turns simultaneously I can imagine that it changes battles into incomprehensible clusterfuck.