- Joined
- Jan 28, 2011
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- 97,600
Coming June 30th.
rolling doesn't work hereshiettt
rolling doesn't work hereshiettt
that's very nice I hope you had fun my friendrolling doesn't work hereshiettt
I know, I actually played this game.
Maybe I have been tainted by current year events, but I swear the animation in that trailer is Cal Arts but better.
This reminds me of the new Tom & Jerry / Looney Tunes shows that were made in the 90s and 2000s - they got the static character designs (mostly) right, but everything else was an obvious, pale imitation.
musical storytelling
I thought the game was too hard and as such I did not enjoy it.
Par on course for a Netflix show. What's the plot to begin with? A retread of the game's story?
I thought the game was too hard and as such I did not enjoy it.
I thought the game was too hard and as such I did not enjoy it.
Forced myself to watch two episodes of The Cuphead Show because I'm a masochist. Not only is it bad, it's literally painful to watch as I developed a migraine while watching the second episode. I've never had a show (not even Legend of Korra) succeed at making me hate every character, but somehow the production team of this dumpster fire managed it. My expectations were as low as could be and I was still disappointed.
You never get a particular "feel" of Cuphead's body like you do with Sonic or Mario or basically any other platformer
You never get a particular "feel" of Cuphead's body like you do with Sonic or Mario or basically any other platformer
Because it draws more from run n' guns than platformers. You ever played some of the classic Contra games? The characters have no 'weight' because it's not the point.
Maybe, but the other major issue is that bosses don't react to being shot. They don't even flash or anything like that, which bosses in games like Metal Slug usually do. When I first started playing the game, I suspect that bosses were just on timers and you merely had to survive long enough to make it through. I'm still not 100% convinced this isn't true. The bosses just go about their normal behavior, completely oblivious to being shot, then you die halfway through, and it shows your "progress" judged not by hit points, but by time marked along a linear path.
I imagine that bosses actually do have hitpoints, but if they do, the game does a shitty job of showing it.
Maybe I have been tainted by current year events, but I swear the animation in that trailer is Cal Arts but better.
I get the same impression.