Lyric Suite
Converting to Islam
- Joined
- Mar 23, 2006
- Messages
- 56,841
Is there a reason they can't get a friend to do the art for them?
I remember early development days of Dusk wherein everyone said it looked like shit (gameplay and graphics) including me, yet now it is apparently a codex darling (I've not played it yet).
It's such a small thing but it feels like this obvious, logical improvement.
You don't want to make Battle Beyond The Stars when everyone has already seen Star Wars.So what if it rips off Blood? Is that necessarily a bad thing?
excuse me i have to go listen to the soundtrack nowThere is a reason nobody talks about In Pursuit of Greed anymore.
excuse me i have to go listen to the soundtrack nowThere is a reason nobody talks about In Pursuit of Greed anymore.
-Is actually a good artist.
The weapons are okay and the shooting seems functional but the level design... looks suspiciously linear. Sorry, not interested into popamole linear shooters, adding a retro filter into it wont change its nature.
This is stupid.Blood inspired? More like Blood ripoff. Weapons are the same as Blood. Enemies are the same, color palette is the same.
Shameful lack of originality.
I mean, I get what you're saying, but Battle Beyond the Stars owes more to Seven Samurai than Star Wars.You don't want to make Battle Beyond The Stars when everyone has already seen Star Wars.
I'm talking more of braindead linear levels, where you are literally on a railroad line, the type of shit that console shooters like Halo love, even those first three Blood levels that are simple, dont reach the level of literally only being on a railroad line that only moves forward, this type of level design is cancer, I've seen tight caves, paths with trees conveniently blocking both sides, paths with what seems like hills on both sides. This trailer and the fact that many developers on steam only remember of old School shooters when it is time to do the marketing campaign of the game makes me very, very suspicious.The weapons are okay and the shooting seems functional but the level design... looks suspiciously linear. Sorry, not interested into popamole linear shooters, adding a retro filter into it wont change its nature.
Reminder that the first THREE levels in Blood were rather linear too. It's pretty standard practice to have opening levels more linear than later ones.
the type of shit that console shooters like Halo love
Yes, it wasn't really any more linear than other shooters, it just had horribly obvious copy-paste environments. The vehicles were the best part, also.the type of shit that console shooters like Halo love
IIRC the first Halo didn't have a railroady linear design, there are cases where you get different outcomes depending on if you succeeded or failed an objective (nothing big, but still it isn't something you'd describe as railroaded) and it lets you achieve some objectives in any order you want, with the game acknowledging that.