I figure some of you guys propably, like me, like to play a well done adventure from time to time. So here's a new one, and if we are to believe the review, we are in for a treat.
Just Adventures rated it A+ - let me quote a few select parts of the <A HREF="http://www.justadventure.com/reviews/CulpaInnata/CulpaInnata.shtm">review</a>
However, let me start with a quote that could so well be coming from a codex rant, it isn't even funny
No you go and tell me we are alone in our suffering - who's up for Adventurecodex.net?!
No, seriously, a subforum for adventures would be nice.
So, on to the review
Said story is described quite well in the review without being too spoilerish.
Damn, now I seriously wish this was a RPG review.
Now, someone go read that full review, get the game and tell me if it's even half as good as this guy makes it sound.
Just Adventures rated it A+ - let me quote a few select parts of the <A HREF="http://www.justadventure.com/reviews/CulpaInnata/CulpaInnata.shtm">review</a>
However, let me start with a quote that could so well be coming from a codex rant, it isn't even funny
It was the best of times, it was the worst of times.” This famous Charles Dickens quote from A Tale of Two Cities perfectly describes today’s state of adventure games. A time when the genre is alive and kicking in terms of quantity but walking wounded in terms of quality. Oversimplification, total linearity, durations that rival baking a cake, 3D obsessions (“make sure it’s 3D and nothing else matters”) not to mention… shudder… hybridization are some of the plagues that are most prominent these days, when our beloved genre seems to be facing the danger of becoming a genre for casual, fast, mass consumption.
No you go and tell me we are alone in our suffering - who's up for Adventurecodex.net?!
No, seriously, a subforum for adventures would be nice.
So, on to the review
The story, inspired by Turkish writer Alev Alatli’s Schrodinger's Cat, is one of the strongest points of the game, and one of the finest stories I’ve come across in my adventure gaming years. Cyberpunk fans, sci-fi fantasy aficionados and murder/investigative mystery buffs will find heaven in Culpa Innata’s storyline.
Said story is described quite well in the review without being too spoilerish.
[...]
Culpa Innata is one of the longest games on the market since I can’t even remember when, and its non-linear structure ensures that not only will you not be required to play like a robot, following predetermined by the developer steps (did I just describe 99% of today’s adventures?) but also that, no matter how careful and methodical you are, you will not be able to take everything that the game has to offer with just 1 play. So, wait until your 3rd or 4th play to hunt down a better score, since even during 2nd play you will still be discovering lots of new things!
Damn, now I seriously wish this was a RPG review.
In the puzzle department Culpa Innata truly excels. Just like with the story, its puzzles are among the highest standards I’ve seen in the recent history of adventure games. Forget the simplicity you’ve been so used to recently. Forget the games where the toughest puzzle is “A locked door… Oooh I got a key too.” Culpa Innata means serious business and will shift your brain and adventuring skills to top gear.
sighThe way this is done though is where Culpa Innata is truly exceptional. You do not get a predetermined dialog tree, where you start clicking all the options in order from top to bottom until you’re done. You get different options that have different levels of relevancy, and from each option you can lead the conversation to different branches.
Now, someone go read that full review, get the game and tell me if it's even half as good as this guy makes it sound.