Bruma Hobo
Lurker
- Joined
- Dec 29, 2011
- Messages
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Where's Arcanum? When did this happen?Of the holy trinity known as FellScapeGate
Where's Arcanum? When did this happen?Of the holy trinity known as FellScapeGate
If he was wouldn't he be constantly whining about how those old CRPGs don't allow him to play strong LGMB people charac
Looking forward to the Addicts comments on the holy trinity - he is getting to that era.
He started the blog 2010. There was exponentially less RPGs in the early years. He has only recently reached 1991 and 1990 took about one-and-a-half years.
I think he will reach Fallout about 2022 and I think that may just be a bit too positive an estimation.
I estimate 1991, 1992, and 1993 all will take about the same time as 1990. But 1994-1996 will take relatively short time. So me may reach Fallout by 2022 if he keeps up his pace.
If he plays Daggerfall the way he plays Skyrim and Oblivion, then it might take him a while1997 will also be a short year for the Addict, judging by this list from the July 1997 issue of CGW:
Let's hope he doesn't plan to visit every town in Daggerfall. That could take a while.
1997 will also be a short year for the Addict, judging by this list from the July 1997 issue of CGW:
But yeah, the genre was clearly falling apart at the seems by that point. It's pretty clear that Diablo, Fallout and Baldur's Gate DID actually save the genre.
That type of cover art in 1997 must have seemed absolutely absurd and antiquated.
Which many people understandably were probably already p. sick of by 1997.It's interesting looking at these ads....really interesting. Especially since it's fairly clear that they are just pure marketing posture. The people who made Fallout were raised on faeries and spells.
The Might and Magic VI engine was milked to death (and only slightly tweaked for IX, tbh).
I lasted a bit longer (I cheated with character creation and not even ashamed of it) - long enough to see how bland the quests are and how dungeons feature only long-winded battles against same-ish opponents. Dropped it after a couple of hours.all I did was make characters, walk around for 5 minutes and get killed and then dropped it.
I lasted a bit longer (I cheated with character creation and not even ashamed of it) - long enough to see how bland the quests are and how dungeons feature only long-winded battles against same-ish opponents. Dropped it after a couple of hours.all I did was make characters, walk around for 5 minutes and get killed and then dropped it.
I'm not a storyfag, I'm an explorefag.Well, you're a storyfag, so that is understandable. But from Addict's description it seems to be right up my alley.
It's obviously a combatfag game.
Maybe people would like combat more if CRPG developers didn't suck so bad at it.
I do notice a lot of RPG devs, old and new, are in complete love with their combat systems if you consider how often you're subjected to it, for worse or for worse (I never think "for better")True, it's amazing how many bad combat systems there are in CRPGs.
Makes me appreciate the abstract combat in turn based blobbers all the more.
Hmm, I don't think he was that much of a Bard's Tale fan.It just occured to me that the Addict has a rather high tolerance, if not fondness, to trash combats and grinding, so that might be the reason he liked DoS so much.
True, it's amazing how many bad combat systems there are in CRPGs.
Makes me appreciate the abstract combat in turn based blobbers all the more.