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Decline Critical role ruined PnP

Caim

Arcane
Joined
Aug 1, 2013
Messages
15,723
Location
Dutchland
You could be playing World of Darkness with fat smelly wiccans
I ran a game of Mage with genuinely mentally ill hippies and weirdos. Does that count? Mage always attracts those people due to needing a real world understanding of gnostism and /x/ tier schizophrenic spiritualism to play it properly. Mage is super misunderstood by people who never play it tbh. They want robe and wizard hat antics and get pissed off it's a superhero game about consenual reality and a fantasy version of the Matrix.
Play a Void Engineers game and turn it into a planetary romance in the spiritual plane or a fucked up X-COM.
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
8,753
Location
São Paulo - Brasil
You could be playing World of Darkness with fat smelly wiccans
I ran a game of Mage with genuinely mentally ill hippies and weirdos. Does that count? Mage always attracts those people due to needing a real world understanding of gnostism and /x/ tier schizophrenic spiritualism to play it properly. Mage is super misunderstood by people who never play it tbh. They want robe and wizard hat antics and get pissed off it's a superhero game about consenual reality and a fantasy version of the Matrix.

To be fair, I mostly wanted a crazy scientist antics game, with maybe non-sensical old 3d virtual reality hacking (like lawnmower man) being inserted there somewhere, except instead of hacking a computer you are in a different world altogether and it is somehow the same.
 

ind33d

Educated
Joined
Jun 23, 2020
Messages
991
What TTRPGs aren't about is fucking around for four hours doing improv theatre as a form of shitty therapy. Talking back and forth in character forever and putting on stupid voices to do it. Just go be a theatre kid and fuck off.
Yeah, hard disagree. There are tabletops designed for such a playstyle and there are tabletops which are designed for opposite playstyles. D&D is - or, rather, was, for majority of its history - clearly not well suited for extensive roleplay, it doesn't provide mechanical structure for it, which is why it ends up being a detached improvised theatre. D&D is a questing tabletop game. It structures itself around quests which are adventures when it comes to their content. It works best if its a quest about killing things, but heists or investigations can work as well.
Dungeons & Dragons is straightforward in what it's on about. It's a fucking dungeon-crawling system, complete with boss fights. That's it. Everything else is an afterthought, and it shows. People who claim D&D is about deep roleplay and non-dungeon-crawling encounters are fucking lunatics. Sure, you can do that in D&D, but it's either freeform RP trash or someone is about to break the quest with a couple of dicerolls or spells. You need gentleman's agreements to stop that system from collapsing from its own brokenness.
d&d is a skill-based highly lethal dungeon crawler. even just ten years ago, if you rolled a wizard, at low levels you knew you could die from one critical hit. wotc made d&d fake and gay just like they turned magic: the gathering into commander because you can't reward player skill in a country with a central bank trying to equalize outcomes like harrison bergeron
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
8,753
Location
São Paulo - Brasil
if you rolled a wizard, at low levels you knew you could die from one critical hit.
A house cat is a serious threat to a level 1 wizard.
Forget critical hits. One good melee or ranged hit and your wizard is dead.

To be fair, a couple of house cats can be just a lethal to a fighter. In fact, if you rolled badly your hp you are not much better off than the magic user.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,709
That's problem with old systems.
Better system is having 30 HP at L1, and +3-7 HP at L2. Increase in additional HP per level might be exponential, but high levels might simply add more DR.

Problem solved.
But of course heling one HP per 3-7 days would make people bitching about every cat until they get to high enough level to be able to learn regeneration or other magical healing. Add a condition that magical healing needs healer to know the person long time to not kill that person... And you have decent system that allows interesting low level parties and low level adventures.

Add a laws against high level walking nukes, aka high level adventures moving unrestricted through the country, and you have need for low level adventurers, or people who would SERIOUSLY try to hide how extraordinary lethal they are.
 

BrotherFrank

Nouveau Riche
Patron
Joined
Apr 19, 2012
Messages
1,587
There is little more humiliating for an early dnd fighter then to keep botching his hp rolls so that the wizard has more hp them him.
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
8,753
Location
São Paulo - Brasil
That's problem with old systems.
Better system is having 30 HP at L1, and +3-7 HP at L2. Increase in additional HP per level might be exponential, but high levels might simply add more DR.

Problem solved.
(...)

I think a simpler solution is simply having cats unable to really damage a human. If your average person is going to have, say, 3 hit points; then a cat clawing you shouldn't be even 1 damage.
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
1,631
Location
La Rochelle
  1. Nerds create RPG.
  2. RPG became popular.
  3. Corporations buy all important companies.
  4. RPG became even more popular.
  5. Corporates greed invitemilenial bluehairs because of trends.
  6. Corporates exclude nerds.
  7. Milenial bluehairs gets older, virtue signaling is not that popular as it was.
  8. Milenial bluehairs go being depressed is a different place.
  9. Zoomer doesn't come, reading a book is too hard for them.
  10. RPG abruptly dies except few basement fulls of diabetes grognards.
  11. RPG is resurrected like a phoenix by new nerd.
  12. RPG became popular...
 

JamesDixon

GM Extraordinaire
Patron
Dumbfuck
Joined
Jul 29, 2015
Messages
11,247
Location
In the ether
Strap Yourselves In Codex Year of the Donut
That's problem with old systems.
Better system is having 30 HP at L1, and +3-7 HP at L2. Increase in additional HP per level might be exponential, but high levels might simply add more DR.

Problem solved.
But of course heling one HP per 3-7 days would make people bitching about every cat until they get to high enough level to be able to learn regeneration or other magical healing. Add a condition that magical healing needs healer to know the person long time to not kill that person... And you have decent system that allows interesting low level parties and low level adventures.

Add a laws against high level walking nukes, aka high level adventures moving unrestricted through the country, and you have need for low level adventurers, or people who would SERIOUSLY try to hide how extraordinary lethal they are.

Get rid of hit points altogether and play as the Hulk with no fear of death then... That really solves your problem with lethality. While you are at it you might as well make a campfire and sing Kumbaya.

 
Last edited:

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
8,941
Location
Southeastern Yurop
That's problem with old systems.
Better system is having 30 HP at L1, and +3-7 HP at L2. Increase in additional HP per level might be exponential, but high levels might simply add more DR.

Problem solved.
But of course heling one HP per 3-7 days would make people bitching about every cat until they get to high enough level to be able to learn regeneration or other magical healing. Add a condition that magical healing needs healer to know the person long time to not kill that person... And you have decent system that allows interesting low level parties and low level adventures.

Add a laws against high level walking nukes, aka high level adventures moving unrestricted through the country, and you have need for low level adventurers, or people who would SERIOUSLY try to hide how extraordinary lethal they are.

Get rid of hit points altogether and play as the Hulk with no fear of death then... That really solves your problem with lethality. While you are at it you might as well make a campfire and sing Kumbaya.


 

JamesDixon

GM Extraordinaire
Patron
Dumbfuck
Joined
Jul 29, 2015
Messages
11,247
Location
In the ether
Strap Yourselves In Codex Year of the Donut
That's problem with old systems.
Better system is having 30 HP at L1, and +3-7 HP at L2. Increase in additional HP per level might be exponential, but high levels might simply add more DR.

Problem solved.
But of course heling one HP per 3-7 days would make people bitching about every cat until they get to high enough level to be able to learn regeneration or other magical healing. Add a condition that magical healing needs healer to know the person long time to not kill that person... And you have decent system that allows interesting low level parties and low level adventures.

Add a laws against high level walking nukes, aka high level adventures moving unrestricted through the country, and you have need for low level adventurers, or people who would SERIOUSLY try to hide how extraordinary lethal they are.

Get rid of hit points altogether and play as the Hulk with no fear of death then... That really solves your problem with lethality. While you are at it you might as well make a campfire and sing Kumbaya.




Who is that again?
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
8,941
Location
Southeastern Yurop
That's problem with old systems.
Better system is having 30 HP at L1, and +3-7 HP at L2. Increase in additional HP per level might be exponential, but high levels might simply add more DR.

Problem solved.
But of course heling one HP per 3-7 days would make people bitching about every cat until they get to high enough level to be able to learn regeneration or other magical healing. Add a condition that magical healing needs healer to know the person long time to not kill that person... And you have decent system that allows interesting low level parties and low level adventures.

Add a laws against high level walking nukes, aka high level adventures moving unrestricted through the country, and you have need for low level adventurers, or people who would SERIOUSLY try to hide how extraordinary lethal they are.

Get rid of hit points altogether and play as the Hulk with no fear of death then... That really solves your problem with lethality. While you are at it you might as well make a campfire and sing Kumbaya.




Who is that again?

SDG, the drunken mascot of RPG Codex.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,709
That's problem with old systems.
Better system is having 30 HP at L1, and +3-7 HP at L2. Increase in additional HP per level might be exponential, but high levels might simply add more DR.

Problem solved.
(...)

I think a simpler solution is simply having cats unable to really damage a human. If your average person is going to have, say, 3 hit points; then a cat clawing you shouldn't be even 1 damage.
Have you encountered a European cat?
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,209
You could be playing World of Darkness with fat smelly wiccans
I ran a game of Mage with genuinely mentally ill hippies and weirdos. Does that count? Mage always attracts those people due to needing a real world understanding of gnostism and /x/ tier schizophrenic spiritualism to play it properly. Mage is super misunderstood by people who never play it tbh. They want robe and wizard hat antics and get pissed off it's a superhero game about consenual reality and a fantasy version of the Matrix.
If that's the player base of Mage, I wonder what it would be for Changeling fans, especially NWOD ones. Or the Demon: The "X" ones.
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
28,115
1689355236806.png
 

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