Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Correlation of RTS skills to RTwP RPGs

So, how does your shit crinkle up?

  • I'm good at RTS's but bad at RTwP RPGs

    Votes: 0 0.0%
  • I'm shitty with RTS's but have skill with RTwP RPGs

    Votes: 0 0.0%
  • I'm good at both

    Votes: 0 0.0%
  • I suck at both

    Votes: 0 0.0%
  • Hurr

    Votes: 0 0.0%

  • Total voters
    0

Forest Dweller

Smoking Dicks
Joined
Oct 29, 2008
Messages
12,213
So, earlier in the year I played Dragon Age. I played it on Normal. I also had a friend who had beaten it earlier on Hard. When I was done I started telling him how much I hated RTwP. I talked about how pausing to give orders made things problematic. You have to focus on things such as making sure that you give a new order right when you can (but not too soon or that will cancel the previous order), understanding the exact timings of things and having to plan accordingly (difficult when you're trying to micromanage), and having to deal with awkward split-second pausings in order to maximize efficiency - all of which have nothing to do with actual tactics. I basically said that the mechanics worked against the combat, and that if it was turn-based I would gladly replay the game on Hard, but since it wasn't there was no way I'd force myself to deal with even more bullshit on a higher level. He responded that you are meant to make the decisions in real-time and only occasionally pause the game when you are being swamped (how he played - on Hard, mind you) and that the real-time aspects of it was part of the challenge.

So, I thought about this. I recalled at this moment that he was a pro Starcraft player (well, maybe not pro, but definitely up there) and that I never was that good at it. I thought about it, and it seems that the skills would transfer over quite well. It's basically the same thing - commanding multiple units, positioning, micromanaging their abilities, timing, etc... So I guess it kinda makes sense that if he was good at that he'd also be good at Dragon Age. And that I wouldn't be so much. :(

Do you guys feel the same way? Share your experiences.
 
Joined
Oct 19, 2010
Messages
3,524
I hated Dragon Age combat. For me it wasn't as much the micromanagement of things (which can be fun in the right context, but not this one) as it was the absolute tedium and irritation of the combat in the game. It was the same shit over and over. Pause. Click through every annoying fucker on my team. Unpause. Wait for everyone to kill their paired enemy. Stop again. Click through the tards. Win. Wait for the next wave to spawn. Repeat. A hundred or more times.

I didn't use the AI tactics crap or have a healer or any ranged characters (because the combat wasn't engaging enough to make me want to care), which meant that unless I wanted to be there for fucking ever in even longer boring combat then I had to put it back down to easy. Even then it was very tiresome still having to babysit characters because I just wasn't interested in the combat part of the game.

I would pick a TB party game over RTwP party game pretty much always, but I am also an even bigger fan of solo games (almost always RT) or ones with a soloing capacity, which in games made for group play is generally an interesting challenge.

I find it a lot more fun playing a well-rounded RTS than a shit RTwP combat game like DA. Thus, I think the correlation does not exist as strongly as you might suggest it to, and based more on how engaging the game mechanics are overall to drive someone to feel interested and invested enough to take advantage of the rule systems rather than glitch their way through as much as possible
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
RT is a pretty shitty choice for skirmish-level games. Their main strength is attention to details in combat mechanics, so it needs a good party AI and good planning system to be good without forcing the player to pause all the time. Also, I'm not very fond of it because it gives players too much control.
You don't have to make split second decisions and based on what you perceive at that moment because you can pause and think everything over. Also, the AI doesn't have the same amount time to think as you as it can't pause the game.
TB games counterbalance it by allowing enemy turn where you temporarily lose control and can just watch and see what enemies do.

RT works for RTS games because they are basically strategic-level games with accelerated time that adopted tactical/skirmish level game aesthetics, which means that you don't have to pick specific attacks of every unit, etc.
 

Achilles

Arcane
Joined
Sep 5, 2009
Messages
3,425
Sadly I suck at both. Even in RTwP games i pause every second in order to survey the situation.

Turn-based is the only system that gives you complete control over your party and as such it's always the best option. Everything else is shit by comparison.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,745
Are you talking about Real time, or a Turn based simultaneous execution? These are two different things.
Real time is jab, jab, jab, jab, roll, defend. On the other hand, TBSE requires some planning.
Risen was real time, I leave as a exercise of OP to discover which games are TBSE.
 
Joined
Sep 4, 2009
Messages
3,520
Good at RTS but can't stand hitting the fucking spacebar and pausing the game every .001 seconds just to order shit, so I end up playing RTwP as RTS and only end up playing at a mediocre level. The problem with RTwP is that there is effectively an infinite number of orders you would want to give so how well you play is directly correlated with how much time you want to spend giving orders.
 

SoupNazi

Guest
It wasn't the RTwP that ruined combat in Dragon Age. It was the total repetition of the same mobs all over and over again, absolutely no change in the enemy parties and no need for tactics other than a mage freezing the enemies and everyone else swooping in for the kills. I'm repeating what was already said many times as well, that there's just three types of enemies and the only difference other than that is their level. Even the enemy mages always use the same damn spells.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Overweight Manatee said:
Good at RTS but can't stand hitting the fucking spacebar and pausing the game every .001 seconds just to order shit, so I end up playing RTwP as RTS and only end up playing at a mediocre level. The problem with RTwP is that there is effectively an infinite number of orders you would want to give so how well you play is directly correlated with how much time you want to spend giving orders.

Exactly. This is why I despise the system. I'd rather play an ARPG.
 

Chuftie

Augur
Joined
Nov 4, 2010
Messages
350
SoupNazi said:
It wasn't the RTwP that ruined combat in Dragon Age. It was the total repetition of the same mobs all over and over again, absolutely no change in the enemy parties and no need for tactics other than a mage freezing the enemies and everyone else swooping in for the kills. I'm repeating what was already said many times as well, that there's just three types of enemies and the only difference other than that is their level. Even the enemy mages always use the same damn spells.

Souapnazi pretty much nailed it down
 
Joined
Dec 19, 2007
Messages
4,338
Location
Bureaukratistan
Many RTwP games control very differently to RTS games, camera angle, UI, hotkeys for things, unit AI, and so on. And there's a lot of boring waiting in RTwP games (unlike proper fast-paced turn based games with little or no animation) so I don't think you're as focused as you would be in an RTS.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
I'm good at every game I play.

hardcore-gamer.jpg
davetaylor-gamer.jpg


Except I don't play console games. But I'm probably better than you at console games given 10 minutes of practice.
 

MicoSelva

backlog digger
Patron
Joined
Sep 10, 2010
Messages
7,485
Location
Vigil's Keep
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I don't think there is much correlation, since there is no "attack enemy in the area" command in RTwP RPGs, or at least i'm not aware if there is.
About the only RTS I've (successfully) played is StarCraft, and the unit command boiled down to press 'A' + click on the ground near the enemy, 90% of the time. Never used anything similar in RTwP RPGs.

As a side note, also this:
Excommunicator said:
I hated Dragon Age combat. For me it wasn't as much the micromanagement of things (which can be fun in the right context, but not this one) as it was the absolute tedium and irritation of the combat in the game. It was the same shit over and over. Pause. Click through every annoying fucker on my team. Unpause. Wait for everyone to kill their paired enemy. Stop again. Click through the tards. Win. Wait for the next wave to spawn. Repeat. A hundred or more times.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,439
Location
Flowery Land
SoupNazi said:
It wasn't the RTwP that ruined combat in Dragon Age. It was the total repetition of the same mobs all over and over again, absolutely no change in the enemy parties and no need for tactics other than a mage freezing the enemies and everyone else swooping in for the kills. I'm repeating what was already said many times as well, that there's just three types of enemies and the only difference other than that is their level. Even the enemy mages always use the same damn spells.

Sounds exactly like KotOR...
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,745
Awor Szurkrarz said:
Raghar said:
Turn based simultaneous execution?
It's an oxymoron. I believe you are talking about phase-based.
US education system is the o word. Phase based means, the combat resolution is separated into multiple phases, for example planning phase, movement phase, and firing phase.

TBSE means everyone could get an action each turn, and these actions are executing simultaneously. (It can look strange without randomization because attacks are looking synchronized. It's better than a person who moves with knife against machine gun and do cut cut because machine gunner already fired at someone else in the same direction.)

There is also ATB and other stuff.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
Raghar said:
Awor Szurkrarz said:
Raghar said:
Turn based simultaneous execution?
It's an oxymoron. I believe you are talking about phase-based.
US education system is the o word. Phase based means, the combat resolution is separated into multiple phases, for example planning phase, movement phase, and firing phase.
So a game which has a planning phase when both give orders and execution phase when these orders are executed simultanously is phase based.
 

attackfighter

Magister
Joined
Jul 15, 2010
Messages
2,307
It's all about memorizing what you need to be doing in whatever given game you're playing. If you know what actions you need to take you eliminate the hesitation between your commands, and that's what's most important when improving your speed. So I'd say the skill transfer between genres and even games is pretty small, since you're going to have to learn the "tactics" on a case by case basis.
 
Joined
Sep 4, 2009
Messages
3,520
SoupNazi said:
It wasn't the RTwP that ruined combat in Dragon Age. It was the total repetition of the same mobs all over and over again, absolutely no change in the enemy parties and no need for tactics other than a mage freezing the enemies and everyone else swooping in for the kills. I'm repeating what was already said many times as well, that there's just three types of enemies and the only difference other than that is their level. Even the enemy mages always use the same damn spells.

Three types of enemies? Its 2 by my count, warriors and thiefs were pretty much indistinguishable. The only categories I had for enemies in DA was either "dies instantly to magerape spell" or "stun with any of your other spells and let fighter clean up".
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom