IncendiaryDevice
Self-Ejected
- Joined
- Nov 3, 2014
- Messages
- 7,407
What's the best compromise?
NO COMPROMISE NO SURRENDER
or
Just make regular games, bro. Keep it stupidly simple
or
Is there some kind of middle ground where a game can be both fairly complex and relatively bug free.
What's the most complex game you've ever played where there has also been zero noticeable/non-nitpicky bugs?
What kind of complexity do you expect from a good game?
How many bugs / what type of bugs are you willing to bare in the name of prestigious complexity? How buggy does a game have to be before you surrender?
NO COMPROMISE NO SURRENDER
or
Just make regular games, bro. Keep it stupidly simple
or
Is there some kind of middle ground where a game can be both fairly complex and relatively bug free.
What's the most complex game you've ever played where there has also been zero noticeable/non-nitpicky bugs?
What kind of complexity do you expect from a good game?
How many bugs / what type of bugs are you willing to bare in the name of prestigious complexity? How buggy does a game have to be before you surrender?