- Great replayability. Two playthrough aren't the same and all your actions have some impact. Playing Fallout 2 as a smart guy and a moron, as a sexy woman or a ugly being make the whole game totally different.
Bullshit. It makes about 0.01% of the game different. You still pass through the same locations, fight the same encounters and collect the same loot. "Replayability" via changing a bunch of dialogue triggers and making a pair of levels mutually exclusive is just a cheap gimmick to entice the gullible and the storyfags.
Not a single character would have the same things to say to you.
Like it matters for the sake of enduring the rest of content more than once. And then these people call properly paced games "repetitive" and "full of filler"
I'd rather have filler than the vacuum of going through the fucking Arroyo 10 fucking times.
- Times between you replay it. You remember you had a great time playing Planescape Torment five years ago. You miss that time and your memory of it tend to become blurred. Time to replay it now.
True dat. Except that since I had a great time the way I had played it, I'll probably play it a second time precisely the same way as the first. "No same things to say" my ass.