Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Colony Ship RPG Update #2: Design Goals, Mechanics

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,479
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
The only way to make Charisma useful in combat is to remove the player's control

Usage of intimidation for cripling enemy morale/strength in Underrail was nice imho. And persuasion can be used for strengthening our party members, to wind them up maybe?
"Warcries" that can be used for area buffing/debuffing sounds good enough for me.

That's already a lot and we don't have the manpower to handle more design 'challenges'.

:cry:
 

Mozg

Arcane
Joined
Oct 20, 2015
Messages
2,033
You should buy off the name "Timelapse Vertigo" because that was kinda intriguing
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom