Bubbles
I'm forever blowing
- Joined
- Aug 7, 2013
- Messages
- 7,817
time-based puzzles
Now I will never play this.
Yeah, Day of the Tentacle sucked hard. Ugh no more of that please.
time-based puzzles
Now I will never play this.
Good times, yet doesn't fill the void created by lack of Gray Matter sequelThanks VioletShadow, I was curious on your thoughts on this game.
haven't played gabriel knight and moebius, imo it is better than grey matter and i like GM. as for daedalic and WEG i like it as much as the blackwell games. wouldn't put it on the same level as chain of satinav/memoria or primordia and gemini rue, but it hold up to most of them.just finished it. i really really like it.
Compared to the other Jane Jensen games? GK, Grey Matter, Moebius. Compared to other "modern" adventures? Daedalic, WEG
haven't played gabriel knight
gonna start plaing gabriel knight now (bought the remastered because for some reason the remaster is cheaper than original in sale <_<)
I'm sorry if my review misled you to try a game you didn't end up liking - but you made this up. These aren't questions the game asks, they're just questions that you wanted answers to. Erica didn't agonize about the killer's motivation - she didn't care and neither did I. She just wanted to stop him and so did I. And no one ever asked where the psychic powers come from. Again, Erica didn't care (and I definitely didn't care); all she cared about was learning to use them and live with them, which she did. This seems to be the main reason you disliked the game. My opinion stands and I'd still recommend it to anyone who isn't caught up in what they want the story to be about. Sorry again that that wasn't you.The central mystery of the game is, who is the Cain Killer, and why is he doing all this? The game does not ever supply a satisfactory answer.
The second core mystery of Cognition is, the eponymous psi power itself, where does it come from, why does Reed have it? The game has no answer to this, it doesn't even try.
Sure, and explanations like that can be fascinating to explore. That doesn't mean a story is wrong or a failure if it chooses not to do so. In all three cases (exploring Starling, exploring Bill, and not exploring Lecter) the exposition or lack thereof served to make the story better.Lecter may not be explained in Silence, that's fair (and comports with the novel), but surely Clarice Starling and Buffalo Bill are.
You know what it would have looked like if Erica did have a burning desire to uncover the origin? Another 6 hours of her lying on that fucking couch in the antique shop, with the magical spirit woman guiding her on a vision quest to learn the truth about her inner power. No fucking thank you. It wasn't necessary and it wouldn't have made the story better or more entertaining. Unless the writers had a fantastic idea to tell a really cool and original story about it, explanations would have just been a dull letdown. Leave it in the shadows and let the player wonder.Similarly, spiritual black woman can remain a mystery. But the protagonist? She doesn't even question it?