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Vapourware Codexian Game Development Thread

baboogy

Literate
Joined
Dec 22, 2023
Messages
36
prnXDqv.gif

Testing textured ceilings/floors. Had a fair bit of trouble implementing this, and it's not very efficient, math was never my strong suit. I should probably find some good geo/trig textbooks and brush up on the material, see if I can rewrite it later down the line to be more accurate and efficient. But overall I'm satisfied with the progress being made- the editor let's me place a unique texture per floor, ceil, or wall tile, I can already imagine that I should be able to make floors and rooms look visually distinct if I can put in the effort to make good sprite textures for everything.

I suppose for dungeon crawlers it really doesn't matter all that much. I can't remember ever playing a drpg and thinking, man I wish the graphics were better, Wizardry 1/2/3 were interesting on a first playthrough regardless of the fact that everything is rendered purely with lines and you have to use your imagination. The graphics definitely take a backseat to the gameplay mechanics and actual level design. But it's pleasant to look at nonetheless.
 

baboogy

Literate
Joined
Dec 22, 2023
Messages
36
Entered and submitted mine today. Went for a very streamlined, arcade-like approach inspired by Mordor: Depths of Dejenol -- something one would play for 20 minutes when they are tired as fuck but still want a dungeon crawling fix.

https://surt-r.itch.io/dragon-ruins
Looks interesting, I will give this a try. There's definitely a niche for simpler drpgs you can just jump into and play, without thinking too hard about them.
 

baboogy

Literate
Joined
Dec 22, 2023
Messages
36
Anyone enter the Dungeon Crawler Jam on itch.io? I was gonna but I misremembered the end date as the start date so there are only ~3 days left. :negative:

https://itch.io/jam/dcjam2024
Entered and submitted mine today. Went for a very streamlined, arcade-like approach inspired by Mordor: Depths of Dejenol -- something one would play for 20 minutes when they are tired as fuck but still want a dungeon crawling fix.

https://surt-r.itch.io/dragon-ruins
Played your game for 40 minutes, I enjoyed it. Would have played for longer and tried to finish it but when I launched it again looks like there's no saving of progress. Don't have an itch account so I'll give some feedback here, take it with a grain of salt as always (and understandably some of these points won't really apply well because it's a short jam game) but:

Things I didn't like:
  • No saves, if there was a way to save progress I would have played longer.
  • Progression feels too grindy when compared against health as a resource and exploration depth. For most of the map I explored, there were a few bottleneck points where getting to the last point I finished exploring from drained me of enough health that I had to turn back after an additional room or two, but didn't have enough gold to level or upgrade equipment, meaning I had to make several long trips back and forth just to get one room deeper each time. Maybe no gold for levels, just equipment would have made this feel better?
Things I liked:
  • Your aesthetics/eye for visual, audio, etc. design is on point. Good filter, great art, sounds go well with it, it's simple but solid
  • The autobattler idea works really well for the arcade like approach you were going for. I could see it working well even in a more full, fleshed out game.
  • How refreshing it felt to just jump into a quick drpg that felt like you could play it for 10-15 minutes at a time

I'm just a sample size of one but honestly, if that was a full game, with more fleshed out mechanics (too simple as it is at the moment) I would most likely buy it and play it on and off for quite a while. Something more roguelite oriented, where you have a stable of characters like the Wiz games you can pick in town, no indepth character/equipment customization but maybe creating your characters/party off a handful of different classes/archetypes, and being able to choose something like feats every few level ups for that characters, and some prestige class options when they're higher levels, procgen maps, some kind of modifiers. The autobattling is really novel to me but a little bit more depth to it would have been perfect. Maybe being able to buy or find some one use consumable/magic items you can put on a "belt" slot next to each portrait and click to use during combat (potions, wands, etc.), or even some special class skills on cooldown buttons. Overall good entry and I hope you win.
 

zwanzig_zwoelf

Graverobber Foundation
Developer
Joined
Nov 21, 2015
Messages
3,110
Location
デゼニランド
Anyone enter the Dungeon Crawler Jam on itch.io? I was gonna but I misremembered the end date as the start date so there are only ~3 days left. :negative:

https://itch.io/jam/dcjam2024
Entered and submitted mine today. Went for a very streamlined, arcade-like approach inspired by Mordor: Depths of Dejenol -- something one would play for 20 minutes when they are tired as fuck but still want a dungeon crawling fix.

https://surt-r.itch.io/dragon-ruins
Played your game for 40 minutes, I enjoyed it. Would have played for longer and tried to finish it but when I launched it again looks like there's no saving of progress. Don't have an itch account so I'll give some feedback here, take it with a grain of salt as always (and understandably some of these points won't really apply well because it's a short jam game) but:

Things I didn't like:
  • No saves, if there was a way to save progress I would have played longer.
  • Progression feels too grindy when compared against health as a resource and exploration depth. For most of the map I explored, there were a few bottleneck points where getting to the last point I finished exploring from drained me of enough health that I had to turn back after an additional room or two, but didn't have enough gold to level or upgrade equipment, meaning I had to make several long trips back and forth just to get one room deeper each time. Maybe no gold for levels, just equipment would have made this feel better?
Things I liked:
  • Your aesthetics/eye for visual, audio, etc. design is on point. Good filter, great art, sounds go well with it, it's simple but solid
  • The autobattler idea works really well for the arcade like approach you were going for. I could see it working well even in a more full, fleshed out game.
  • How refreshing it felt to just jump into a quick drpg that felt like you could play it for 10-15 minutes at a time

I'm just a sample size of one but honestly, if that was a full game, with more fleshed out mechanics (too simple as it is at the moment) I would most likely buy it and play it on and off for quite a while. Something more roguelite oriented, where you have a stable of characters like the Wiz games you can pick in town, no indepth character/equipment customization but maybe creating your characters/party off a handful of different classes/archetypes, and being able to choose something like feats every few level ups for that characters, and some prestige class options when they're higher levels, procgen maps, some kind of modifiers. The autobattling is really novel to me but a little bit more depth to it would have been perfect. Maybe being able to buy or find some one use consumable/magic items you can put on a "belt" slot next to each portrait and click to use during combat (potions, wands, etc.), or even some special class skills on cooldown buttons. Overall good entry and I hope you win.
Thanks for giving it a try.
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,567
Some cool thing just happened. I'm making a game with Might & Magic 3-4-5 combat, and when testing I realized why in these games the enemies play either after you walked, which is intuitive, but also, and it was not intuitive to me before testing and realising what I did sucked, after your first character played (ok I'm not 100% sure but I think it works that way in these games :)), it's exactly how you want to do it so that you can't shoot and walk back and prevent melee enemies from ever playing (you could at first in my game when the monsters played when all your characters played).
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,567
I should release the game later today (not that there's much more time).

Main mechanics is that you start with 7 characters each with an important ability (miniap, can see traps, medkits heal everyone instead of only one character ...) and you lose them one after another.
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,370
Location
The Crystal Mist Mountains
Gave this a spin. It is a really neat concept, running a party of expendables who disappear one by one (allowing the player to make tactical decisions about who to drop). I made it down to the fourth level with Soldier and Miner, before they perished. I could see this approach in a full fledged RPG, with characters becoming separated and then later regrouping.

Loved the sound design, and the squiggly art has its charm. I also had a Might & Magic 3-5 moment when I didn't see enemies in a room, but heard them. The atmosphere reminded me of the ghost ship from Countdown to Doomsday.

I'd call this a fun dungeon crawler with some high-level concepts. I'll go back to a previous save and resume.
 

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,567
Thanks, I'm glad you're enjoying it.

Thanks for the suggestion too, I did not even think about separated parties when making this one but separated parties is something I should work on someday, sometimes I think about it but so far I've always abandoned the idea.
 

JB_0x0003

Literate
Joined
Nov 4, 2023
Messages
34
GI23zEsWcAAadTI


Chipping away at DLR Gaiden since I wasn't satisfied with the early version, which felt less like a step forward and more like DLR 1.1 with a few extra bells and whistles.

It slowly transforms from the initial plan to make a standalone expansion into a testbed for a true sequel.
Looks awesome. I have the first one wishlisted on steam but haven't gotten around to it.
 

Kev Inkline

Arcane
Patron
Joined
Nov 17, 2015
Messages
5,112
A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
You're 3 years too late to make it a blockchain game especially one with nft avatars. You'd be a millionaire if not a billionaire now.
 

rap2h

Arcane
Developer
Joined
Dec 21, 2022
Messages
60
Location
France
You're 3 years too late to make it a blockchain game especially one with nft avatars. You'd be a millionaire if not a billionaire now.
:D I missed something I guess! To think I could be rolling around in a pile of cryptocurrency....

By the way, I don't know where to ask: can I create a forum thread for my game? Thus, I won't pollute this one with my awkward (yet cute?) illustrations.

PS: just changed my avatar tweet tweet
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,091
You're 3 years too late to make it a blockchain game especially one with nft avatars. You'd be a millionaire if not a billionaire now.
:D I missed something I guess! To think I could be rolling around in a pile of cryptocurrency....

By the way, I don't know where to ask: can I create a forum thread for my game? Thus, I won't pollute this one with my awkward (yet cute?) illustrations.

PS: just changed my avatar tweet tweet

Your game looks good, it has style. You can make a thread either in this subforum or in General RPG if you're feeling brave enough.
 

rap2h

Arcane
Developer
Joined
Dec 21, 2022
Messages
60
Location
France
You're 3 years too late to make it a blockchain game especially one with nft avatars. You'd be a millionaire if not a billionaire now.
:D I missed something I guess! To think I could be rolling around in a pile of cryptocurrency....

By the way, I don't know where to ask: can I create a forum thread for my game? Thus, I won't pollute this one with my awkward (yet cute?) illustrations.

PS: just changed my avatar tweet tweet

Your game looks good, it has style. You can make a thread either in this subforum or in General RPG if you're feeling brave enough.

Let's go then: https://rpgcodex.net/forums/threads...awn-tribute-to-classic-rpg-and-comics.149992/

I hope to see you there!

Capture d’écran 2024-04-03 à 10.47.49.png
 

Twiglard

Poland Stronk
Patron
Staff Member
Joined
Aug 6, 2014
Messages
7,240
Location
Poland
Strap Yourselves In Codex Year of the Donut
Is Itch actually a good site to publish your game on and expect it to generate some interest, or is it a SourceForge-like ghetto? What about games that have more scope and complexity than an average Itch game?
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,091
Is Itch actually a good site to publish your game on and expect it to generate some interest, or is it a SourceForge-like ghetto? What about games that have more scope and complexity than an average Itch game?

Itch is good as long as you don't expect it to be some form of Steam. There is an audience there but its small.

I prefer it because it has no DRM whatsoever, you just upload straight zip files lol, and also it has a super-friendly rev split with devs, it's completely voluntary (I mistakenly left it at 0% itch side before I realized it wasn't automatic).

That being said, it's mostly for tech demos and porn. That's what's most popular on the site.
 

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