baboogy
Literate
- Joined
- Dec 22, 2023
- Messages
- 36
I'm pretty sure the current rights holders are in Japan, but I swapped everything out for my own, so I don't have to worry about it.Really depends on the dev and your location. Are you living in China? Then do whatever you want. Is it a Japanese game? You better be living in Japan and releasing it as doujinshi. Nintendo game? It was nice to know you. Anything else? Pray the dev is dead, the publisher is gone or they don't care enough to complain.But I'm erring on the safe side and assuming that even free demos being released probably shouldn't be using art or assets from copyrighted sources.
I've noticed this too. Not just in person, but online as well, it seems like in many places I look people really don't seem to be harsh enough in giving out criticism. I suppose finding that 5% of people who give feedback that is both brutally honest and constructive is the real challenge.I let other people play my games. On the two occasions I tried, one game they found boring as fuck, but kept complimenting... This also raised the question of how to get sincere feedback - often you can't get it from friends who don't understand that you actually need real feedback, not a pat on the back. Telling it to them changes nothing, they just can't do it... In sum, 95% of the feedback is worthless. Don't have high expectations.Do you all tend to playtest your games entirely yourselves? Or do you frequently put out tests to your friends, acquaintances, to try to get some feedback along the way?
Been more than a week since I've posted (programming) progress so I'm holding myself to it, though I haven't had as much time to work on the game as I'd have liked the last two weeks. Started to work on a rudimentary inventory and item system. Items (like classes, enemies, and just about everything) are loaded from lua files so I can make and test new ones much easier. With placeholder item management out of the way, it's time to move on to implementing basic melee, spellcasting, and missiles.