Round 9 Fire (shamefur dispray)
Lots of guns fired this round: the Charger and Hatchetman exchange fire and while the Hatchetman has the easier shots the Charger sports twice its firepower. His berzerking Viking gods must have answered Azira's prayers as the AC/20 and SRMs just barely miss the Hatchetman, while his AC/10 and one laser strike the right torso and arm of the Charger. The Archer and Annihilator trade blows as well but again not enough damage is scored to force a piloting roll as only 12 missiles hit the Annihilator and 1 AC round hits the Archer. The third exchange of fire happens between the light mechs in the north, again Orange as the better odds but this time also the superior firepower. In a weak display of marksmanship the Mongoose doesn't even scratch the Jenner while getting blasted by two lasers and only the cover of the cliff protectiong its left leg. The Wolverine and Centurion try to take potshots at the preoccupied Charger and Annihilator but manage not to score a single hit.
Again really bad dice rolls for Cyan, scoring only 12/89 damage. Orange fares much better with 35/110.
Weapons fire for Charger CGR-1A5 (Cyan)
AC/20 at Hatchetman HCT-3F (
Orange); needs 9, rolls 8 :
misses.
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
SRM 6 at Hatchetman HCT-3F (
Orange); needs 9, rolls 8 :
misses.
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
SRM 6 at Hatchetman HCT-3F (
Orange); needs 9, rolls 5 :
misses.
Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Weapons fire for Annihilator ANH-1A (Orange)
AC/10 at Archer ARC-2R (
Cyan); needs 10, rolls 10 :
hits LL
Archer ARC-2R (
Cyan) takes 10 damage to LL.
16 Armor remaining.
AC/10 at Archer ARC-2R (
Cyan); needs 10, rolls 8 :
misses.
AC/10 at Archer ARC-2R (
Cyan); needs 10, rolls 5 :
misses.
AC/10 at Archer ARC-2R (
Cyan); needs 10, rolls 6 :
misses.
Weapons fire for Archer ARC-2R (Cyan)
LRM 20 at Annihilator ANH-1A (
Orange); needs 8, rolls 10 : 12 missile(s) hit.
Annihilator ANH-1A (
Orange) takes 5 damage to RL.
14 Armor remaining.
Annihilator ANH-1A (
Orange) takes 5 damage to LT.
16 Armor remaining.
Annihilator ANH-1A (
Orange) takes 2 damage to LL.
21 Armor remaining.
Weapons fire for Wolverine WVR-6K (Orange)
Large Laser at Charger CGR-1A5 (
Cyan); needs 8, rolls 6 :
misses.
Medium Laser at Charger CGR-1A5 (
Cyan); needs 10, rolls 7 :
misses.
Medium Laser at Charger CGR-1A5 (
Cyan); needs 10, rolls 3 :
misses.
SRM 6 at Charger CGR-1A5 (
Cyan); needs 10, rolls 9 :
misses.
Weapons fire for Centurion CN9-AH (Cyan)
LRM 10 at Annihilator ANH-1A (
Orange); needs 8, rolls 3 :
misses.
Weapons fire for Hatchetman HCT-3F (Orange)
AC/10 at Charger CGR-1A5 (
Cyan); needs 5, rolls 8 :
hits RT
Charger CGR-1A5 (
Cyan) takes 10 damage to RT.
11 Armor remaining.
Medium Laser at Charger CGR-1A5 (
Cyan); needs 7, rolls 4 :
misses.
Medium Laser at Charger CGR-1A5 (
Cyan); needs 7, rolls 8 :
hits RA
Charger CGR-1A5 (
Cyan) takes 5 damage to RA.
19 Armor remaining.
Weapons fire for Mongoose MON-67 (Cyan)
Medium Laser at Jenner JR7-F (
Orange); needs 9, rolls 7 :
misses.
Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
Medium Laser at Jenner JR7-F (
Orange); needs 9, rolls 5 :
misses.
Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
Medium Laser at Jenner JR7-F (
Orange); needs 9, rolls 4 :
misses.
Checking for accidental fire; needs 3 or below, rolls 11 : no fire..
Weapons fire for Jenner JR7-F (Orange)
Medium Laser at Mongoose MON-67 (
Cyan); needs 8, rolls 12 :
hits (using Partial cover table) LT
Mongoose MON-67 (
Cyan) takes 5 damage to LT.
5 Armor remaining.
Medium Laser at Mongoose MON-67 (
Cyan); needs 8, rolls 9 : Mongoose MON-67 suffers no damage. (LL behind cover)
Medium Laser at Mongoose MON-67 (
Cyan); needs 8, rolls 5 :
misses.
Medium Laser at Mongoose MON-67 (
Cyan); needs 8, rolls 8 :
hits (using Partial cover table) RT
Mongoose MON-67 (
Cyan) takes 5 damage to RT.
5 Armor remaining.
Here's the heat buildup, leading to the Wolverine losing movement yet again:
Annihilator ANH-1A (
Orange) gains 14 heat, sinks 14 heat and is now at 0 heat.
Charger CGR-1A5 (
Cyan) gains 16 heat, sinks 13 heat and is now at 3 heat.
Archer ARC-2R (
Cyan) gains 6 heat, sinks 10 heat and is now at 2 heat.
Centurion CN9-AH (
Cyan) gains 4 heat, sinks 4 heat and is now at 0 heat.
Mongoose MON-67 (
Cyan) gains 9 heat, sinks 9 heat and is now at 0 heat.
Wolverine WVR-6K (
Orange) gains 19 heat, sinks 14 heat and is now at 5 heat.
Hatchetman HCT-3F (
Orange) gains 9 heat, sinks 9 heat and is now at 0 heat.
Jenner JR7-F (
Orange) gains 13 heat, sinks 10 heat and is now at 3 heat.
Fire and smoke spread:
Fire at 1713 is burning brightly.
Fire spreads to 1714!
Fire at 1716 is burning brightly.
Heavy smoke overpowers light smoke in 1714.
Heavy smoke overpowers light smoke in 1613.
Heavy smoke overpowers light smoke in 1813.
Fire at 1714 was started this round.
Light smoke fills 1715.
Light smoke fills 1614.
Light smoke fills 1814.
Heavy smoke overpowers light smoke in 1717.
Heavy smoke overpowers light smoke in 1616.
Heavy smoke overpowers light smoke in 1816.
The weather remains the same:
Wind direction is South. Wind strength is Calm.