(reposted from original thread in strategy forum)
Oscar and I had a very fun game, forces were as follows:
Steiner (Oscar):
Kurita (Destroid):
These were thematic forces, set in the fourth succession war ~3030. The Steiner force is heavier and tougher, while the Kurita force is more mobile. It was an interesting game with plenty of learning for both of us, some notable moments were when the Jenner suffered an ammunition explosion in its missile magazine and erupted into a ball of fire. Later the hunchback had it's head shot off by the Dragon's autocannon, while the Wolverine managed to boot the legs off two mechs over the course of the battle (melee combat turned out to be much more effective than either of us expect). We called the game when Oscar had a single remaining mobile mech (the Grasshopper), while I had only lost the Jenner, though the Wolverine was severely damaged. We played around 10 turns for a play time of perhaps two and a half hours, quite fast by tabletop gaming standards and we will be considerably faster in future games. I had a lot of fun and will definately look to play more games, which I will document properly in future. Megamek is sufficiently mature that it basically feels like playing a computer turn based strategy, instead of a computerised tabletop game.
Final positions (Oscar in yellow, Destroid in blue):
Unfortunately I did not screengrab each turn but I will be doing so in any future games. Hit me up if you'd like to play, it's a lot of fun and very easy with the level of automation in megamek.
Oscar and I had a very fun game, forces were as follows:
Steiner (Oscar):
Kurita (Destroid):
These were thematic forces, set in the fourth succession war ~3030. The Steiner force is heavier and tougher, while the Kurita force is more mobile. It was an interesting game with plenty of learning for both of us, some notable moments were when the Jenner suffered an ammunition explosion in its missile magazine and erupted into a ball of fire. Later the hunchback had it's head shot off by the Dragon's autocannon, while the Wolverine managed to boot the legs off two mechs over the course of the battle (melee combat turned out to be much more effective than either of us expect). We called the game when Oscar had a single remaining mobile mech (the Grasshopper), while I had only lost the Jenner, though the Wolverine was severely damaged. We played around 10 turns for a play time of perhaps two and a half hours, quite fast by tabletop gaming standards and we will be considerably faster in future games. I had a lot of fun and will definately look to play more games, which I will document properly in future. Megamek is sufficiently mature that it basically feels like playing a computer turn based strategy, instead of a computerised tabletop game.
Final positions (Oscar in yellow, Destroid in blue):
Unfortunately I did not screengrab each turn but I will be doing so in any future games. Hit me up if you'd like to play, it's a lot of fun and very easy with the level of automation in megamek.