You're an idiot. Because it is a first-person shooter, not a JRPG or a management sim.
It's a movie where you can push some buttons occasionally.
Also since you clearly lack of reading comprehension ability of the rhetoric of hyperbole, here is an easier one for you:
why not complain that ARMA doesn't have cinematic first-person cutscenes?
Yes I'm well aware of that level. Yes you were hopping like a fucking idiot. Yes the enemies didn't see you since you were away from their line of sight.
So what? Does that make that level a failure or only shows that you have ADD or were intending to act like one?
Because ARMA has a focus that is much more commendable than "turn of ur branez," and, as far as I know, it has kept that focus since the first entry in the franchise.
Call of Duty used to be an adequate series that recognized that you can pretend you're an All-American Hero without having your hand held at all times. Now it holds your hand at all times and is observably worse because of that.
In the video, I was clearly in the field of vision of many of the enemies I hopped around (or what should have been their field of vision). But there is no actual AI, so they can't hear or see somebody in a noisy military uniform hopping around ten meters away. Only when you pass certain triggers will the enemies' senses activate and detect you. Maybe this is why they removed jumping from Thi4f.
overreliance on scripts that can be easily understood and exploited
Exploiting COD's script?
What purpose does this kind of activity serve? To deliberately ruin the experience that you presumably paid money for (or used bandwidth with)?
You must be the one that reads spoilers before you watch a movie and then complain that said movie failed to deliver an emotional punch.
By the point that I determine that something is bad, I'm probably not having any fun with it. Either I turn it off or I look for ways to have fun with it. The latter is not hard, and it is not an extreme idea, when a game tells you exactly how to play it at every moment.
The STELTZ maneuver shown in my video is something that I first discovered in Homefront by accident and immediately took a liking to. Although Homefront has worse production values, and as such is worse and allows for a lot more opportunities for the STELTZ maneuver, both its forced stealth mission and the one in CoD 4 that it rips off are the antithesis of fun
unless I employ the STELTZ maneuver.
I don't need to do anything silly to illustrate the flaws in the Pripyat mission, but its allowance for my STELTZ is the icing on the cake that makes me kind of fond of talking about it.