Zero Credibility
Arcane
- Joined
- Feb 11, 2007
- Messages
- 2,951
Well, how is this change going to affect the stability of AI (and player) elective realms? Not at all. Having your older brother duke inherit instead of your young son isn't going to make the realm more unstable or the game harder, just more annoying if you were playing the genetics game. That +20 bonus is the reason why elective realms (especially AI realms) are stable, and not being able to pick your heir if everyone likes you. A king is universally loved and he can't secure his choice of heir? He can't buy the votes with love or money? Why?
The only reason I can see is that someone at Paradox decided players shouldn't be able to do that. More attrition free troops than the biggest realm in the game can support suddenly appearing out of thin air to fuck you up because some landless, moneyless and universally useless asshole decided he likes your land - perfect! Being able to pick your heir if you are liked enough - nerf it!
And if elective is not supposed to be used for that, well what is the alternative? I'm no student of history (and can't be bothered to actually research this further), but I think that the succession laws weren't as clear cut as they are in the game and that kings did occasionally determine who is going to get what. Weren't idiot or even just unliked children ever passed over? Didn't the Emperor of ERE just designate his heir straight out, regardless of who it was? This is all I want, to be able to say who am I going to play as next. And if my vassals and other kids don't like that, well they are free to try to do something about that
As for replacing electors with members of my dynasty, I don't see how this nerf is going to change that strategy in the slightest. Anyway, I didn't actually do that in my games. Don't dynasty members get a relationship penalty instead of a bonus in elective? I preferred to keep my family at county level, with possible exception of an emergency heir or two if I get unlucky or if a branch of my family strikes jackpot on the genetic lottery.
The only reason I can see is that someone at Paradox decided players shouldn't be able to do that. More attrition free troops than the biggest realm in the game can support suddenly appearing out of thin air to fuck you up because some landless, moneyless and universally useless asshole decided he likes your land - perfect! Being able to pick your heir if you are liked enough - nerf it!
And if elective is not supposed to be used for that, well what is the alternative? I'm no student of history (and can't be bothered to actually research this further), but I think that the succession laws weren't as clear cut as they are in the game and that kings did occasionally determine who is going to get what. Weren't idiot or even just unliked children ever passed over? Didn't the Emperor of ERE just designate his heir straight out, regardless of who it was? This is all I want, to be able to say who am I going to play as next. And if my vassals and other kids don't like that, well they are free to try to do something about that
As for replacing electors with members of my dynasty, I don't see how this nerf is going to change that strategy in the slightest. Anyway, I didn't actually do that in my games. Don't dynasty members get a relationship penalty instead of a bonus in elective? I preferred to keep my family at county level, with possible exception of an emergency heir or two if I get unlucky or if a branch of my family strikes jackpot on the genetic lottery.
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