What games were being developed in Hungary? I'm actually really interested in this. Having originally been born in Budapest I'm kind of intrigued as I know zero about it, having ended up in Australia by this point.
Those already mentioned, and especially
Newcomer. There was also Redshit's
Off, which started out as a sprwaling Ishar-style dark fantasy epic, and ended up as mobile game. There was an RPG project that would have pioneered the high environmental interactivity of the Looking Glass games, only with sprites (e.g. you could set things on fire, which would spread or get contained; destroy terrain; those kinds of things). Plenty of adventure games. But I don't even remember most of the titles. It was long ago, my game magazines are at my parents', and the diskmags are long gone.
Mind you, a lot of adventure games actually got published:
Time Astrologer,
The New Wild West,
The Revenge, and so on. They were graphically unimpressive but fairly sophisticated in plot and gameplay. Also, the infamous, primitive and lovable
Scruffy Bum, a text game where you played a homeless guy harrassing random people in an underpass for their money, and having to drink booze and huff glue to avoid death. Classy!
However, it is telling that most of the successful games were made in the C64 period, which kept ambitions in check. With the Amiga and early PCs, it was easier to run against your limits. Games from that time which actually got published include
Perihelion,
Reunion (followed by the pajamas-in-space
Imperium Galactica series),
Abandoned Places I-II,
Ecco the Dolphin and
OneScapee. The big issue of the time was that at this crucial stage of development, there wasn't enough local capital and management skill to sustain a large development project, while westeren publishers were often looking for cheap sweatshop conditions, and didn't give local studios the funding, and creative control they allowed at home. I think Abandoned Places II was one typical case where arguments over money ended a project prematurely, and killed any further collaboration, but it apparently happened to a lot of projects. Even much later, promising RPG-like games, like
Rebels: Prison Escape, a social stealth prison breakout thing; and
The World of Chaos (based on a fantasy series that was Hungary's Witcher, kinda), ended up as horrid failures as development was scrapped halfway through, and rushed out in a crippled form thanks to publisher pressure.
Unfortunately, Hungarian game development has remained kinda shitty ever since; it is mostly shovelware, uninspired B-grade projects, and a lot of contract work as middlemen. Very little in the way of actual creative things, although I think that's partly because most of the talent goes into business software.