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KickStarter Chinatown Detective Agency - cybernoir point-and-click adventure inspired by Carmen Sandiego

Nicebrain

Educated
Patron
Joined
Jan 9, 2007
Messages
78
Location
In your head
Codex 2012 Serpent in the Staglands Project: Eternity Torment: Tides of Numenera
Why all this "innovative" stuff in adventure games...
Well, the save game system is a sure way for me to never play it anyway, and I am a backer so I own it.
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,550
I assume its not so bad as to have you figure out a Bible quote to find out which place to go or just look up which place to go
I don't know if you are joking but I'm sure there was a game that did that and I can't remember its title. :negative:
I was thinking of The Secret World when I said that. Which has you go out of game to figure out some grand mystery, which also suffered from the problem I'm describing. I just remembered that Riddle of the Sphinx had you figuring out a quote from the Bible, however, there was an in-game one, so they understood the issue.
 

Viata

Arcane
Joined
Nov 11, 2014
Messages
9,886
Location
Water Play Catarinense
I assume its not so bad as to have you figure out a Bible quote to find out which place to go or just look up which place to go
I don't know if you are joking but I'm sure there was a game that did that and I can't remember its title. :negative:
I was thinking of The Secret World when I said that. Which has you go out of game to figure out some grand mystery, which also suffered from the problem I'm describing. I just remembered that Riddle of the Sphinx had you figuring out a quote from the Bible, however, there was an in-game one, so they understood the issue.
I see. It was neither of these games. It's The Inheritance by Scott Adams, which has the whole bible implemented in the game so you could just type "rb [bible verse]" to read some verse.
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,717
Location
California
shit game has shit reviews

a mystery for the ages
They put out the call and reviews are now at 67%.
70%, and the critical "mostly positive" threshold is reached.

Unfortunately, 60 reviews two months after release is a pretty rough spot to be in. They probably should've discounted 50% or 60% (or even 75%) rather than 30% in the Steam sale to try to shock it back to life. Still, $60k from Kickstarter plus whatever they've made on various platforms probably brings this to the six-figure level in revenue. Maybe not exactly what they were shooting for, but nothing to sneeze at for an indie game.
 

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