The Pole is not a learning animal, apparently.How much money are they pouring into this?
Well itworked for the GTAs before, will probably work here too.The Pole is not a learning animal, apparently.How much money are they pouring into this?
They're once again wasting money on a Hollywood actor instead of investing into introducing as much content as possible.
I seriously didn't recognize him. Haven't watched the wire yet, though I've heard it's good.You watched idris alba. How much money are they pouring into this?
Yes, but it's way less work to throw some random celeb into your game than to actually make the game.They're once again wasting money on a Hollywood actor instead of investing into introducing as much content as possible.
henry cavilAnother celeb game? Has CDPR hired Kojima or Chris Roberts?
I bet the new Witcher games will also have some actors in it.
Crashed plane, president Myers in shabby clothing, a bunch of cyber rabble in "dog town"... What you just watched is a trailer for Escape fromPeople who know the game's world and characters are welcome to explain what we just watched.
I fear we'll be seeing more and more of that going forward. The industry seems incapable of long term planning, they're just busy trying to one up one another on a quarterly basis.They're once again wasting money on a Hollywood actor instead of investing into introducing as much content as possible.
You are assuming CDPR has good enough devs to fill it with content?The Pole is not a learning animal, apparently.How much money are they pouring into this?
They're once again wasting money on a Hollywood actor instead of investing into introducing as much content as possible.
https://cyberpunk.fandom.com/wiki/New_United_StatesPeople who know the game's world and characters are welcome to explain what we just watched.
Neither do their customersI know they don't have that kinda wit, if any at all.
Oh look, another Magic Negro - I'm sure that'll improve the game loads.
Doesn't CP2077 have really fast load times? I swear it took me seconds to load into the game.Oh look, another Magic Negro - I'm sure that'll improve the game loads.
If that's the plot, the biggest difficulty with this DLC will be to not fall asleep midgame.https://cyberpunk.fandom.com/wiki/New_United_StatesPeople who know the game's world and characters are welcome to explain what we just watched.
The original United States of America – divided by bitter internal conflicts and stretched apart by dissident forces – finally collapsed into a potpourri of warring states and sprawling, abandoned territories. But when the dust finally settled and disaster became the new normal, the old dreams of unity and national pride were once more united under a new-and-improved star-spangled banner, behind which stands the New United States of America (NUSA). Rosalind Myers, the Union's incumbent president, is hell-bent on bringing the rest of the country in line, no matter the cost. Myers's government is supported militarily by Militech, so much so, in fact, that it's hard to tell where the state ends and the corporation begins. In that respect, not much has changed.
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The Unification War, sometimes referred to as the Metal War(s), was an armed conflict between the New United States of America (NUSA) and an alliance of seceded states known as the Free States. The war started in January 2069 and ended in June 2070. At the end of 2069, the newly elected NUSA President, Rosalind Myers, presented a unification program to extend federal rule over the rogue Free States under the pretense of strengthening the nation. Most of the independent states opposed unification. Councilman Lucius Rhyne was worried the conflict would soon reach Night City, and through his contacts and connections pleaded for the Arasaka Corporation to return and protect them from the invasion. At the dawn of an impending invasion of Night City, Arasaka arrived in time with a supercarrier in Coronado Bay forcing the NUSA and Militech troops to retreat.
Following Arasaka's intervention, the NUSA and the Free States signed a treaty known as the Treaty of Unification in Arvin, South California, ending the Unification War. The treaty ensured the Free States would remain autonomous but would have to participate in the new federal government and hostilities among themselves would have to cease. President Myers agreed to this treaty because she feared Arasaka's increasing involvement could escalate the conflict into one the New United States could not afford. Both sides claimed victory; the Free States preserved their independence and the NUSA believed they were closer than ever to the reunification of America.
Although the Unification War was officially ended, leading AI analytics software predicts another "hot war" will likely to break out by 2080 with a 74% confidence rate.
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The Gang of Four was an American political cabal comprised of the NSA, CIA, FBI, and DEA, formed at some unspecified time in the mid-20th century. During its existence, the Gang of Four amassed boundless political and military influence, operating in an extrajudicial manner and with no congressional oversight.
It was largely responsible for the collapse of the original United States, causing a crescendo of political, social and economic instability due to its dubious involvement in both local and foreign affairs.
tl;dr Reed (Elba) is an agent from "FIA" (federal intelligence agency?) who are probably the remnants of the disbanded CIA and apparently loyal to the president (or maybe it's just him), who is on the run after what looks like an assassination attempt by some corporation. Probably Militech, who decided they'd rather run the country themselves.
You speak as you are going to get this expansion. I mean, How many times are you willing to get burn before you start stopping trusting someone?Why I'm a pessimist. The PR keeps pratting on about "a spy thriller expansion" but if this is realized through the mechanics they currently have, it's going to be an on-rails snoozefest worse than the original game's main questlilne.
Hacking minigame - wow, great spy thriller success. But what's worse, they will likely lean on even heavier on the Braindance investigations, which are proven to be already pretty boring, and having zero replay value, because everything is staged for that one single go-through.
Not necessarily. The base game already has a robust immersive sim base, it just depends on CDPR designing good missions around those features rather than making their typical "cinematic" vignettes.but if this is realized through the mechanics they currently have, it's going to be an on-rails snoozefest worse than the original game's main questlilne.
The Arasaka compound was actually a well designed area. My problem with their design is they can't really afford the luxury to balance their missions around a player's abilities, because it's an open world. An immersive sim can't function well in an open world/"pseudo-RPG" for this very reason. You end up with a game where there is no challenge, the only agency left for the player is the "choice" in which particular fashion does he wish to be awesome this time.Not necessarily. The base game already has a robust immersive sim base, it just depends on CDPR designing good missions around those features rather than making their typical "cinematic" vignettes.but if this is realized through the mechanics they currently have, it's going to be an on-rails snoozefest worse than the original game's main questlilne.
Well, I think this is overstated, but certainly it can't be done haphazardly, especially as you move away from the sort of fantasy RPG where you kind of expect it. Like a corp HQ is going to be harder to infiltrate than a slum apartment building, but you can only scale things so high with numbers, cyber, etc. before it gets stupid and breaks the setting. But you really could have higher and lower level zones and have that be consistent. There's a reason that runners don't normally go hot into the middle of a Corp zone unless they're thinking it will likely be a one way trip.The Arasaka compound was actually a well designed area. My problem with their design is they can't really afford the luxury to balance their missions around a player's abilities, because it's an open world. An immersive sim can't function well in an open world/"pseudo-RPG" for this very reason. You end up with a game where there is no challenge, the only agency left for the player to is the "choice" in which particular way does he wish to be awesome this time.Not necessarily. The base game already has a robust immersive sim base, it just depends on CDPR designing good missions around those features rather than making their typical "cinematic" vignettes.but if this is realized through the mechanics they currently have, it's going to be an on-rails snoozefest worse than the original game's main questlilne.
So am I, probably. I know what I'm getting by now, more of the same pretty-but-mediocre popamoler, minus the expectations.I'm going to buy it, so?
No, it really doesn't. The similarities are superficial, CBP's gameplay systems are highly isolated and prescriptive.The base game already has a robust immersive sim base
Here you are partly correct, there is a much better videogame somewhere in Cyberpunk 2077 that CDPR could bring to the fore if they just focused on making a game instead of a movie with clickable intermissions. It wouldn't be an immersive sim, but it would be something...it just depends on CDPR designing good missions around those features rather than making their typical "cinematic" vignettes.