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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,280
The damage calculation is beyond fucked up. I bought a few perks in the pistol category (just passive damage/crit chance/crit damage increases + a few mods on the overture handgun) and dealing 40 - 80k+ on headshot crits. I'm not good at making builds but damn, something ain't working right. But it is pretty fun.

You can pretty much use any weapon regardless of build. At end game I am using various unique weapons I have collected like pistols that I have no spec in and they do obscene amounts of damage. It is truly the Skyrim school of design "yOu Can dO eVerYthiNg and AnytHing becaUSe yoU are spEchuL".

Also I hate the Cold Blood tree, it seems like a 'make every build better' (well, aside from a pure netrunner I guess?) no brainer to invest in. So I have purposely not put a single point in it, because I hate that kind of no choice design. There should be some kind of trade off to it. You get tons of perk points over the game, and the majority of perks are either noob traps or tiny +% boni, so I never feel like I dont have enough. In fact I spent most of my playthrough hoarding level up points as the game is generally very easy and I was extremely underwhelmed by the perks.

In fact this game should be a breeze to do a 'no perk' run.
No spec means still 3 max skill and attribute points at worst and you can unlock things like +30% damage with Blunt or +30% armor when you move with blades with zero investing in attributes and very few perk points.
 

Agame

Arcane
Patron
Joined
Mar 29, 2015
Messages
1,702
Location
I cum from a land down under
Insert Title Here
No spec means still 3 max skill and attribute points at worst and you can unlock things like +30% damage with Blunt or +30% armor when you move with blades with zero investing in attributes and very few perk points.

Sure, just saying I dont think the game would be hard with a 'no perk' build. Maxing a tree and focusing on a weapon just makes you hilariously OP.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
The damage calculation is beyond fucked up. I bought a few perks in the pistol category (just passive damage/crit chance/crit damage increases + a few mods on the overture handgun) and dealing 40 - 80k+ on headshot crits. I'm not good at making builds but damn, something ain't working right. But it is pretty fun.

Did you also get a gun with a higher headshot bonus? I didn't notice at first that some of the epic and legendary guns have massive headshot bonuses well above anything you get before that. River's revolver for example has like a 5.5x headshot bonus, when common through rare revolvers have a 2x.

But yeah, stealth headshot damage becomes insane eventually. Only way to not kill an enemy with one headshot is to do a "very difficult" quest well above your level, of which there still are some in the center city area.
 
Vatnik Wumao
Joined
Jan 29, 2019
Messages
13,745
Location
Niggeria
That's just another problem with modern trends. Oversized worlds with extremely repetitive content, halve the size of the city and you don't have that issue.

I disagree, Night City's size is just right. It's fun to walk/ride around and is interesting to explore because of how diverse each district is.
They should have created hubs like Deus Ex and gone to town making every inch come alive and interactive.
Unfortunately CDPR have commercial rather than strictly artistic incentives these days. They wanted to have their cake and eat it with the GTA openworld/ Borderlands shlooter juxposition & exhausting console marketing cycle . There's simply not enough enough focus and artistry woven into the overall product. It's compromised from the top down.

They should have done it like yakuza, a small but incredibly dense hub.

Johnny was also a missed opportunity to do something interesting. V's sudden growth in power could be attributed to absorbing Johnny's literal experience at the cost of brain damage. The friendlier V gets with Johnny, the faster the absorption. Until V is limited to Johnny options at the end game as he loses all free will.
 

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,271
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
What are the damn DLCs gonna be about? The endings are too different to be a continuation but then again I thought the same thing about various seasons of Telltale games that bullshit a way to bring it all back on track.

Not really, all of them end
with V waiting to die at some point in the future and chances are some Deus Ex Machina will figure out a way to avoid or at least pstpone that. There is the suicide end of course but i doubt they'll take that into account. You could also let Johnny take over your body but that doesn't mix with everything V said over the entire game so it feels more like a pointless choice
.

The main guy even goes...

Actually it is
Panam who goes for the suicide mission alone. Saul helps but he largely does it for the loot they'll find inside Arasaka and you can overhear them arguing about it
.

Like, I can understand Alpha and Beta, but what the fuck is Omega

Considering the game's visual influences: Alpha/Beta/Omega.

Or if you're an immersive sim patrician that has literally nothing else to play except Prey, Dishonored, System Shock, Thief or Deus Ex for the hundred and fiftieth time.

Cyberpunk 2077 isn't really an immersive sim though. Even the developers said so in an interview not too long ago.
 

Owlish

Dumbfuck!
Dumbfuck Douchebag! Village Idiot Repressed Homosexual Possibly Retarded Edgy Shitposter
Joined
Sep 14, 2013
Messages
2,817
This is fashion police! Put your hands above your head and get OUT of the stairs RIGHT NOW!

20201215233529-1.jpg
I think I have found the only acceptable look in the game
xHCpdvZ.png

f2kxFAN.png


(also have the Bruce Lee/Kill Bill yellow jumper but this one is more unique)

ALSO this sucky game is NOT an RPG and CDPR even stopped marketing it as such. It's an action adventure game. Even with rather low expectations this game was a massive disappointment.
 

Twiglard

Poland Stronk
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Staff Member
Joined
Aug 6, 2014
Messages
7,267
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Poland
Strap Yourselves In Codex Year of the Donut
Is there a point of crafting in a game where you need a sniper rifle to be accurate at 100 meters? So far the favorite of my guns is pistols that only fire once (or less) per second. Assault rifles are absolutely underwhelming. Tech sniper rifles are annoying. Almost all the scopes obscure the target more than they help low-light visibility, same with collimated/holo sights.

I absolutely hate combat in this game. This is Call of Duty.

Also, almost all enemies are junkies and deplorables, so stealth is pointless and killing them with no ethical qualms brings the most income.
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
6,356
Location
Asp Hole
Panam romance is well done also but V hasn't yet closed the deal. In fact he's been simping like a motherfucker and not really getting anywhere -- maybe that's why it feels so real.

Treat them with respect, they're not vending machines for sex.

Have you ever had sex even once that wasn't a pity fuck from some friend zone bitch you know or you having to pay for it? You reek of soy numale manlet. I imagine your beta herb aura repels girls like garlic with a fucking vampire.

The Angry Incel Detector™ is working admirably.
 

Owlish

Dumbfuck!
Dumbfuck Douchebag! Village Idiot Repressed Homosexual Possibly Retarded Edgy Shitposter
Joined
Sep 14, 2013
Messages
2,817
Panam romance is well done also but V hasn't yet closed the deal. In fact he's been simping like a motherfucker and not really getting anywhere -- maybe that's why it feels so real.

Treat them with respect, they're not vending machines for sex.

Have you ever had sex even once that wasn't a pity fuck from some friend zone bitch you know or you having to pay for it? You reek of soy numale manlet. I imagine your beta herb aura repels girls like garlic with a fucking vampire.

The Angry Incel Detector™ is working admirably.
You're "romancing" video game characters rofl, stfu
 
Joined
Mar 3, 2010
Messages
8,943
Location
Italy
This is fashion police! Put your hands above your head and get OUT of the stairs RIGHT NOW!

20201215233529-1.jpg
I think I have found the only acceptable look in the game
xHCpdvZ.png

f2kxFAN.png


(also have the Bruce Lee/Kill Bill yellow jumper but this one is more unique)

ALSO this sucky game is NOT an RPG and CDPR even stopped marketing it as such. It's an action adventure game. Even with rather low expectations this game was a massive disappointment.


and then people started calling you "the stig"?
 

Twiglard

Poland Stronk
Patron
Staff Member
Joined
Aug 6, 2014
Messages
7,267
Location
Poland
Strap Yourselves In Codex Year of the Donut
What does that tidbit of information and forced scene add to anything in any way?

At least they got the tranny ripperdoc correct ideogically, but he's more of a degenerate than tranny. I was pretty surprised they portrayed him as such.
 

TNO

Augur
Joined
Aug 21, 2009
Messages
452
Location
UK
Coming out of retirement to give a short capsule review (I understand Konjad will have this covered).

Tl;dr: I got the sense the game has its heart in the right place, and it deserves a lot of credit re. story telling. The gameplay also sometimes comes together well. However, its a buggy poorly-balanced mess, and anyone who was expecting it to be 'Deus Ex meets Fallout:New Vegas' is going to be very disappointed. I think it has a lot in common with Alpha Protocol: superlative in some places, bad in others, and the whole doesn't always equal the sum of its parts.

Story:
  • Maybe this owes a lot to the source material, but I think the world-building is very good. The game tells a lot of interesting 'mini stories' (even in throwaway 'gig missions') are worth savouring. Night City isn't as suffused with stuff compared to (e.g.) DX:MD's Prague, but there's a lot of high-quality narrative content knitted into it.
  • Although 'gritty' 'dark' 'mature' usually mean 'trying too hard edgelord', I think the game mostly nails it. Some character deaths, story beats around the ending, and some of the melancholy around Johnny and co. 'after they were famous' are very well done. Although I gather some gaming journos have whined about various aspects, I think how the game manages 'mature' content is praiseworthy, whether it is nudity, sexuality, graphic violence, suicide, and extended side-quest involving delving into the experiences of seriously deranged abductor. The game does a minor key mood much better than any other AAA title I can think of.
  • Characterisation is excellent. Although bit parts are underdeveloped, writing typically shows a lot. One pleasing aspect is you get a good sense of characters having agency beyond handmaidens to the protagonist.
  • The core story is more interesting than many other generic cyberpunk set ups, and the game often takes the less beaten path with story telling in side quests. Doesn't always work (e.g. the 'on the clock' bit of the main quest jars with the open world aspects), but kudos to a big-budget developer taking risks.
Look sound and feel:
  • The game looks great, but I wasn't blown away. I think the graphics are only eye-popping for those who have a high-spec gaming rig bought in the last year or two.
  • Keanu Reeves (an actor for whatever his strengths is not renowned for his delivery, and typically plays fairly stoic protagonists) cast to VA a hard-living rebel and rockstar goes as well as you'd expect. His performance is notably worse than the (generally excellent) VA, and it's a problem as his character gets a lot of screen time.
Gameplay
  • Cyberware is pretty meh, and you get less interesting options than (e.g.) the DX games. A lot of the slots are fairly boring passives, and the active abilities are a small subset of what we've seen before.
  • Hacking is sorta cool to start with (e.g. hacking a camera to look at something you can hack in turn, scope the joint), but a lot of it is fairly boring 'spellcasting' (press tab and select spell to win!).
  • At its best, the open environments do give DX-y moments of emergent gameplay. One gig involved a nice series of threading your way to the objective with a mix of skill checks, environmental navigation and hacking your way in and out with data 'heist movie style', and one assassination had me scoping a joint, finding the target on camera, then opening a nearby hatch and finding a vantage point to snipe them from.
  • Unfortunately, the game is horribly balanced - it doesn't have to be perfect as a singleplayer game, but it does have to be good enough so players can't break it without even trying. I inadvertently got more out the game than most by playing a 'hybrid' (and very poorly optimised) build, so didn't become cybergod until the late middle game, but thinking 'I'm gonna try and be stealthy and strike from the shadows with my pistol' still quickly got me to the point I could one tap everything in the game. Because of the terrible AI which when alerted simply stalks around very slowly looking around, my previous careful stealthing just became walking around the map headshotting everyone (even if an enemy was looking right at me in the open meters away my stealth stat meant I had enough time to headshot them before they could raise the alarm).
  • Youtube gives you even more broken things: 500k+ damage alpha strikes; netrunner builds that can kill all the enemies from the map in seconds without moving; stacking armour so high you're essentially invincible, lots of crafting cycles to get unbounded money, and so on.
  • The looter shooter + level scaling is generally unenjoyable, and alongside limited hacking and stealth mechanics makes we worry there's a not a great ceiling to gameplay even if someone does the developers job for them and makes a rebalance mod.
QA:
  • I got off lightly re. the bugs judging by the media firestorm, but it still detracted a lot from the game. (e.g. I probably would have been more wowed with the graphics without bizarre glitches/ lots of headlights in the distance even when on near-deserted country roads, and so on).
Overall:
  • I enjoyed playing, but I wanted to like the game a lot more. Sometimes it all comes together beautifully in a nice gig, a good character arc, or a breathtaking vista. But too often playing it felt like a chore - weighing up whether I could be bothered to nerf myself to play a mission 'properly' versus several of the easy options available to me, tedious inventory management, etc. For codexers who really liked New Vegas and the nu-DXs, who want a game which does similar things (albeit not often as well) with impressive storytelling, it is worth a shot. The rest should probably wait for the price to drop and the mods to develop.
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
4,307
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Decided I won't bother with CP'77 review. It's a 5/10, and so forgettable I would have already forgottn about it if not for some screenshots i see here and there posted by others. Also, CDP does not deserve more coverage, their shit gets advertised everywhere, even fucking techpowerup.com that doesn't deal with games posts every shit about cyberscam
 

Slaver1

Savant
Joined
Dec 9, 2019
Messages
341
They're being sued. It started guys, grab the popcorn.
Or not.

Interesting how complete clusterfuck games like Anthem, Fallout 76 etc do not end up in lawsuits. Cyberpunk sold 13mil right? Regardless of bugs that seems pretty much like success.

Its almost like the "Establishment" wants to take an opportunity to kick the shit out of CDPR while they are down.
Zenimax was privately owned during that debacle, so no scammed investors, just consumers. And Anthem looked like a regular flop.
I assume we may have a few hints at insider trade here with CP77, or in other words, some of the owners may have profited a lot from the drop in stock price, which poses a few questions worth asking.

Well its not just the law suits, its the complete rabid dog-piling from pretty much everyone, media/YT/gamers/normies. I in fact would love to see the people in charge of decision making at CDPR, the ones who fucked the game during the previous 8 years, get raked over the coals. Alas I fear that is unlikely to happen.

The pile-on from the Sony centric games media/Resetera against CDPR has been disgusting to watch. It started a while back with prominent ratman Jason Schrier crying very selectively about "crunch" at CDPR . Sadly CDPR manageme dropped the ball and we have to watch these worms go to town feverishly deconstructing CDPR with the same ferocity they fellate Naughty Dog with.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
The game looks great, but I wasn't blown away. I think the graphics are only eye-popping for those who have a high-spec gaming rig bought in the last year or two.

When you turn it down to medium or low it loses a lot of its visual splendor for sure. I dicked around with doing that to get over 60fps or ray tracing but it just harms the visuals way too much. Especially SSR, which looks grainy, full of artifacts and awful on any setting below high (ultra preferably). Problem is, without DLSS the high and ultra settings are impossible to run and get 60fps with at 1440p. So I think a lot of AMD and nVidia pre-2000 series owners are getting screwed in that regard. With DLSS on "quality" the game goes from a slideshow at ultra to 60fps pretty much locked, it's crazy. To get 60fps at native 1440p I'd have to play on the medium preset, which looks like garbage compared. So I can see why people without DLSS are pissed and unimpressed.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,398
My problem with this game is that all of this is useless even on very hard, the game has that retarded Witcher level scaling, meaning, if you reach a higher enough level, you are immortal and if your level is too low, random street trash take more bullets than a Terminator and all your build, that you did, that pales in comparison with the bonus from leveling. This level scaling seems to have a much bigger impact than your stats. What is the point of killing a dude with single hit with 2000 damage or 200.000 damage? Man, that is what you get with the youtube and media tards that kept fellating Witcher 3 non-stop and made CDPR think they are good game designers.

Since I love the setting and enjoy the core gameplay loop despite its issues, I really do look forward to what kind of rebalance mods might come out for this. I tend to bounce off those a lot of the time because they make shit annoying rather than difficult because they're made by autists, but a good one could do wonders for this game.
The challenge here is find a modder that isnt an autist animu fan.
 

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