http://www.techradar.com/news/cd-projekt-reds-favorite-pc-games-of-all-time
Mateusz Tomaszkiewicz - Principal (?) Narrative Designer
Gothic II
I would say that Gothic II is one of my all-time-favorites on PC — it's one of my first RPG games, and one of most the immersive RPGs I played.
I remember that I was very surprised how every NPC had their own place in the world; how they reacted to various player actions like entering their houses, taking their things, or even just unsheathing your weapon in front of them.
This, plus the right combination of immersive gameplay systems, made the world feel alive and believable — you wouldn’t just enter a UI-based crafting panel and craft a sword like you do nowadays, you would heat up the metal first, then form it on an anvil, then heat it in bucket of water, and later sharpen it on a grindstone.
When joining a faction or a guild, the world around you would also react to you in different ways. For example, if you get arrested, you could expected a guard to let you go since you’ve become a revered Fire Mage. Those are just a few examples of how Gothic handled things differently, which always inspired me to strive for crafting most immersive experiences possible.
Mateusz Tomaszkiewicz - Principal (?) Narrative Designer
Gothic II
I would say that Gothic II is one of my all-time-favorites on PC — it's one of my first RPG games, and one of most the immersive RPGs I played.
I remember that I was very surprised how every NPC had their own place in the world; how they reacted to various player actions like entering their houses, taking their things, or even just unsheathing your weapon in front of them.
This, plus the right combination of immersive gameplay systems, made the world feel alive and believable — you wouldn’t just enter a UI-based crafting panel and craft a sword like you do nowadays, you would heat up the metal first, then form it on an anvil, then heat it in bucket of water, and later sharpen it on a grindstone.
When joining a faction or a guild, the world around you would also react to you in different ways. For example, if you get arrested, you could expected a guard to let you go since you’ve become a revered Fire Mage. Those are just a few examples of how Gothic handled things differently, which always inspired me to strive for crafting most immersive experiences possible.