Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Caves of Qud (ROGUELIKE)

Laz Sundays

Educated
Joined
Jan 12, 2020
Messages
154
>Caves of QUD
>QUD

*CoQ. C'est le Coq, putain jolie.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,702
Location
Small but great planet of Potatohole
lmao. It's STILL not actually released yet? :lol:
Many roguelikes never get "released". This one might because it is on Steam but many others, especially the free ones, are just being made ad infinitum or abandoned or original authors finish working but some forks are being worked on for years by others, etc... Some of the best in the genre are games like that.
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
14,983
Strap Yourselves In
Most of those best roguelikes aren't games you pay for that the devs promise to release eventually - while actually spending their resources on questionable hires or creating a Discord Stasi to filter out any conservatives or vile centrists.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,037
Pathfinder: Wrath
Most roguelikes have an end point, regardless of whether they are "finished" or not. CoQ has been in perpetual limbo forever and the main path just stops at one point.
 

xuerebx

Erudite
Joined
Aug 20, 2008
Messages
1,004
https://store.steampowered.com/news/app/333640/view/4195740727955544983
Roadmap to 1.0 ️ Caves of Qud Dev Update
and all new interface is nearly ready to play
Hey quddites!

As you probably know, we announced that Caves of Qud is finally releasing on Steam in its full glory later this year, after more than 15 years of work. But we haven’t talked a ton about how we get there and what’s left to do. So let’s get to it!

Very Soon: Spring Molting
We’ve decided to put out one last pre-release feature arc on our Journey to 1.0. This update is already in private beta, coming to Patreon supporters extremely soon, and then going to open beta in early May & releasing a few weeks after that. Here’s what’s included:

- ALL NEW INTERFACE The much-touted, transformational UI redesign is complete! Fully mouseable, fully gamepaddable, and gorgeous, but all carefully designed to maintain the essence of what makes Qud Qud.
- a refresh of the starting town of Joppa, with as much texture & lived-in feeling as the rest of the world
- hundreds of new sound and visual effects
- 40 new achievements
- several new narrative touches, big bug fixes, & performance improvements


6bbcbd7bd9667866c5fe0d5f16b80e7bb5adfb73.png


Gallery of the gorgeous new interface: https://imgur.com/a/slSlWbh

Summer & Fall 2024: Secrets til Launch!
We don’t want to spoil everything, but throughout summer and fall our central project will be to finish the main quest, and then add something to satisfy those who complete the entire narrative arc of Caves of Qud. We’ll add a more hands-on tutorial, too.

There’s also always tons of t’s to cross and i’s to dot when finishing a game: those last achievements, missing sounds and visual effects, more bugfixes, etc. All of these things will need to be built and tested behind closed doors, and they’ll keep us busy.

Late 2024: Launch
No, we don’t have a date, as it’s still awhile away and we don’t want to be up against the marketing budget of the next Assassin’s Cry: Breath of the Duty (trademark pending).

Part of the lead-up to launch is preparing the game architecture so we can properly handle big meaty updates post-launch. Which begs the question…

What About After Launch?
Yep! We’re going to keep updating the game! Major content and system releases. Of course how many exactly does depend on the financial realities of sales, but no matter what, we have two big DLCs planned already. We honestly don’t know yet if they’ll be paid purchases or free upgrades, but we’re thinking about the right approach.

We’re also considering how to best support other platforms. It’s not urgent or pressing, but we want to make sure we don’t code ourselves into a corner if/when the time comes to maintain several control schemes, hardware, etc.

Back to Work!
Those are all the updates for now. We’ll shout-n-video when we have Spring Molting up on Steam for you, but hopefully this clears up any lingering confusion about what comes next. Feel free to keep asking us questions on the Discord; we’re watching out for ‘em.

Live and drink,

Tanya, Alexandra, Jason, and Brian
About fucking time! Good thing I never made it to the end...the UI looks great, especially the character equipment slots.

EDIT: Non-Edgy Gamer do you make any positive contributions to society or this forum?
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom