Burning Bridges
Enviado de meu SM-G3502T usando Tapatalk
We are having this thread over at subsim.com, and it started with someone masturbating about Fallout 3 then meandered from general gaming to Jagged Alliance 2 and turn based mechanics, and I am giving up now:
That's exactly what I expected and feared but no one dared to say. People are that dumb.
link to the thread
Here some more amusing passages.
A notoric mis-speller struggling for some definition of NexGen:
i.e. if you hit a guy in Oblivion, the damage is procedurally calculated ..
.. with mathematics that is not the same as the stats you are talking about
asked what was specifically groundbreaking about Oblivion:
Morrowind awsome, Oblivion more awsome.
Asked what was better in Oblivion than in Morrowind?
asked if there was something else except graphics:
And just out of curiosity, who's behind that N1 meme?
LOL. That kind of witty sarcasm is rare outside of the codex.
I don't know if codex needs more of this. But you can have a look into that thread, retardo it, discuss, but I wanted you to see it.
Old turn based games like Fallout. Turn based combat stemmed from the limitations of the technology, not because it was "more strategic" than real-time. The only argument anyone can ever formulate in its defense is basically one motivated by nostalgia and nothing more.
I also don't really agree with your opinion that Fallout and JA2 were pinnacles in gaming. For me none of them were particularly noteworthy other then being fairly solid games. I also don't need to know squat about any of those games to be able to observe the behavioral (written) dynamics or comment on them (in fact technically that makes me a much better observer since I have no vested interest in it, and so lack that bias.
That's exactly what I expected and feared but no one dared to say. People are that dumb.
link to the thread
Here some more amusing passages.
A notoric mis-speller struggling for some definition of NexGen:
With new tech like you said they can make new systems that compute information about the character and game physics in game differantly and more acurately. the games taht are breaking new ground have characters using skills in a real time formate. Where the atributes are physically made in the game and not just statistical represnetations. You would be lame to say the games that use this new physical representation is the same as older rpgs. Take morrrowind for example the actual mass and physical streength on the character are not modeled just the stats. Those stats sre compared to the opponents and it is mathmatically computed. Newer games let physics IE weapon mass player attributes modeled in REAL TIME to effect the out come. No more number crunching turn based Bull. You hit a guy the physics take care of the rest.
i.e. if you hit a guy in Oblivion, the damage is procedurally calculated ..
And let me say MATH is not the same as the stats your talking about. The universe revolves around math. Math will be in all systems. Our motions and world is defined by it and as games advance the math that runs those games will be more like real world mathmatical physics.
.. with mathematics that is not the same as the stats you are talking about
Oblivion WAS groundbreaking in many aspects.That can't be denied. It gives evidence that bethesda does not produce poor products. They put in the work to show it.
asked what was specifically groundbreaking about Oblivion:
I know that it has set the graphical bar for all games to follow. Is this not true?? Million dollar marketing??? I got it because morrowind was awsome. Before that I didn't even know about Elder Scrolls. Now I own all them. I mean all. Even if it is not Ground Breaking in story it follows the games concept. What more could you want. YOU sound like a kid that probably hasent played ARENA and even if you are more my age group your argument is unfounded dude? Bethesda was able to keep their stroyline entertaining and consistent in their Elder scrolls series. Why can't they do it with Fallout? heres a tid bit. Bethesda pioneered realtime RPG so there! In 1990 or 91.
Morrowind awsome, Oblivion more awsome.
Asked what was better in Oblivion than in Morrowind?
Which game or games did. I KNOW Oblivion was state of the art and the engine is capable of much more. (More than some of the fastest PC's of 2008 can handle with full hi res texture modding and full land objsct visibility, which can use as much as 1 gig of video ram) I think if you offer a counter statement its the posters responsability to provide contrary information NOT speculations.
asked if there was something else except graphics:
I did say which elements were better in oblivion opposed to morrowind re-read my posts. Why cant the graphical element of oblivion be ground breaking??? It was. It is one of the first next Gen. The first time I saw bloom or hdr graphics. Tell me the others. I know oblivion was one. does any one agree? Oh and as for as the flaws bethesda left the game open to player modding. They released as is. A game is at this point still art that's how they chose to do it. but the fact they let us mod it proves they care about the players and our vision of the game.
And just out of curiosity, who's behind that N1 meme?
N1 said:Coincidentally, I played most post 2000 games and thought they are terrible. I imagine they would have been the **** if they were not some generic and unimaginative, boring twitchy clickfests for the ADD crowd. But at least I can get the good games mostly for free nowadays.
LOL. That kind of witty sarcasm is rare outside of the codex.
I don't know if codex needs more of this. But you can have a look into that thread, retardo it, discuss, but I wanted you to see it.