CptMace
Self-Ejected
If they fixed the fps department, I might reinstall it some day.
We need Carmageddon avatars.
We need Carmageddon avatars.
these are completely ridiculous accusationsThe game is just no fun to play compared to 1 and 2 and even TDR.
No they are not, considering that TDR is arguably the best of the bunch.
Another dumfuk who probably hasnt even played TDR but hops on the bandwagon because well he's just another dumbfuk.
TDR fucking sucks, but it was more fun than NuCarma
Ive posted before why TDR does not in fact, suck nor is it a turd. And the original developers are a bunch of morons as usual, thinking their stuff is hot shit. They havent made one decent game since Carmageddon 2.Another dumfuk who probably hasnt even played TDR but hops on the bandwagon because well he's just another dumbfuk.
Look, it's alright to say "I like this crap game, even though no one else does", because no one can account for personal taste.
But what you're saying goes against everything that everyone's ever said. Even the people who made Carmageddon in the first place.
TDR is a turd. If you like it, fine, no bother from me. But you trying to persuade others that it's anything else than a turd is Troll Fail 101.
There is plenty of contact in TDR you imbecile. I think you've played your mom a shitload but definitely not TDR.I have played TDR a shitload, and it's a fucking disgrace.
You're a fucking moron, you just want to play a no contact arcade racer, so why play Carmageddon games?
Ive posted before why TDR does not in fact, suck nor is it a turd.
And the original developers are a bunch of morons as usual, thinking their stuff is hot shit. They havent made one decent game since Carmageddon 2.
You can change the texture quality in the lua in Data_Misc/config/misc_maps.lua, I don't think the shadows have been downgraded (in fact they seem a bit sharper than C:R's shadows), you can look around in the cockpit view (haven't tried it with a KB yet but you can with a gamepad), and you can add your custom tracks into the Audio_Music.zad in the ZAD_AUDIO folder.