J1M
Arcane
- Joined
- May 14, 2008
- Messages
- 14,633
http://www.cardhunter.com/
Short version: This is a deck building game crossed with D&D combat. Instead of free-form deck building, you equip your character with items. The items represent a set of 4-6 cards that are added to your character's deck.
The items = abilities aspect of character customization is an idea I remember playing around with in my head years ago. I was looking forward to seeing it implemented in a turn-based game. They have made some decisions regarding loot to have the grindy MMO aspects of common/rare/epic loot that detracts from the implementation. Instead of the deck building being about picking between axe/spear/sword it is about equipping the best item you've found so far.
Was excited for this game concept. Not thrilled at the implementation, in particular the small party size (3) and the "alternate playing a card" mechanic. Has promise, but it will require some uncomfortable changes. Also needs some balancing work. I found the cleric largely useless and went with a party of 3 wizards. The strict pen and paper representation of the game is charming and hides the lack of an art budget well, but I wish they had a better illustrator.
Short version: This is a deck building game crossed with D&D combat. Instead of free-form deck building, you equip your character with items. The items represent a set of 4-6 cards that are added to your character's deck.
The items = abilities aspect of character customization is an idea I remember playing around with in my head years ago. I was looking forward to seeing it implemented in a turn-based game. They have made some decisions regarding loot to have the grindy MMO aspects of common/rare/epic loot that detracts from the implementation. Instead of the deck building being about picking between axe/spear/sword it is about equipping the best item you've found so far.
Was excited for this game concept. Not thrilled at the implementation, in particular the small party size (3) and the "alternate playing a card" mechanic. Has promise, but it will require some uncomfortable changes. Also needs some balancing work. I found the cleric largely useless and went with a party of 3 wizards. The strict pen and paper representation of the game is charming and hides the lack of an art budget well, but I wish they had a better illustrator.