Galdred
Studio Draconis
I don't agree about this:Well, range and positioning play relative little role, probably because the relative movement capabilties of ships are almost wholly irrelevant compared to the potential range of weapons. When your acceleration is measured in maybe ones of gravities at the high end and your ranges are in in the tens to hundreds of kilometers, how much are you able to change your range in the timespan of the shootout? The only way you're leaving (or entering) the fight is through your magic warp drive.It is actually, because there is no range or positionning whatsoever.
It is exactly the same situation since WW2: Carrier speed is laughable compared to plane and missile range and speed, but positionning is still crucial. However, what matters is pre-battle positionning more than in battle movement.
We still have some cool Carrier and fleet games (Carrier command, Harpoon, Command Ops).
Also, using energy weapons at long ranges could considerably decrease their power (and energy efficiency) because of difraction, even in space, while missiles would still take time to reach their targets before getting point defensed out.
Yes! I would like more CoaDE kind of games centering around a task force.That's the CoaDE style approach to it.I think using orbital mechanisms, and have the battles be more about chosing when to engage
The resource management angle is similarly very FTL. Although if you push it into a logistics game, it starts to move away from the capital ship aspect.when to save fuel and ammunition (ie, more about resource conservation) could both capture the scale without making space like sea.
So the question is: Do you want a more hyper-realism angle, which tends to lead to the conclusion that Space Combat Sucks, or a more classic SF feel?[/QUOTE][/QUOTE]
I think I would like to see a mix between CoaDE and FTL actually. That said, some games managed to combine both:
Pulsar: Lost Colony(granted, this one really features low range space magic gameplay), Artemis Bridge Simulator, and Carrier Command 2 (but not in space). However, they all require friends to play with. I'd rather have a similar game where you can order your crew to do so like in FTL.
Starshatter may be the only one that played well solo (but you kind of hoped from fighter pilot to task force commander, as the big ship UI felt similar to fighter UI).
Just downloading that now. I wish the X space games had more mods.
You could also try Void Destroyer 2. It feels like combat focused X4.
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