J1M
Arcane
- Joined
- May 14, 2008
- Messages
- 14,655
Aside from some older story-focused Star Trek games like Bridge Commander, I can't think of many games that put the player in the captain's seat of a capital ship.
Most games that could potentially fall into this category suffer from these common pitfalls:
Most games that could potentially fall into this category suffer from these common pitfalls:
- The games are actually about fleet combat instead of capital ship combat. Controlling a dozen ships does not have the same feel and doesn't allow for details like power or officer allocation.
- There's an impedance mismatch between the theme and the combat. Commonly seen in the board game space as well, sadly sci-fi capital ship combat is presented as basically windless Age of Sail combat with broadside laser cannons.
- (Essentially, combat boils down to trying to line up a shot while keeping your ship turned such that the side with the strongest shields faces the enemy.)