Finally!I'm no mobile expert, but I think they are talking about shit like Lineage for phone, where the game pretty much play by itself, it will pick up quests, kill whatever needs killing, fetches the quest rewards and moves to the next….
I don't know how they're done now but Idle games back in the flash days were essentially compartmentalized RTS turtling. The "challenge" more or less was typically figuring out how you can make the most numbers go up, typically accompanied by a lot of mini-games. Some of them have some kind of enemy to fight or something so usually the end goal is to face that.I still have yet to see a defense of idle games beyond "they're awesome at making money while being low effort to make."
Finally!I'm no mobile expert, but I think they are talking about shit like Lineage for phone, where the game pretty much play by itself, it will pick up quests, kill whatever needs killing, fetches the quest rewards and moves to the next….
I always hated playing games.
Idle MMOs are the natural evolution of the standard MMO, where the "gameplay" isn't actually any fun, the only enjoyment comes from grinding to progress your character, tricking the brain into believing that you're actually doing something with your life and releasing that sweet dopamine.
In idle games you can do the same thing without having to spend time and effort on grinding, leaving more time for work, school, family etc. That you still have to wait for progression is essential, instant rewards aren't going to fool the brain for long.
Noun. autist (plural autists) An autistic person, a person with autism. (Internet slang, offensive, derogatory, often self-deprecating) A person characterized by abnormal and unhealthy focus or persistence, low self-awareness and unhealthy hatred of opposition or criticism.
I don't know how they're done now but Idle games back in the flash days were essentially compartmentalized RTS turtling. The "challenge" more or less was typically figuring out how you can make the most numbers go up, typically accompanied by a lot of mini-games. Some of them have some kind of enemy to fight or something so usually the end goal is to face that.I still have yet to see a defense of idle games beyond "they're awesome at making money while being low effort to make."
I have no idea how an idle MMO works, but I do know there are (mostly mobile) MMOs that have auto-questing. Usually you'd click a button and the game would literally start playing itself and grinding for you. Imagine WoW but it has a bot built-in.
These things are fun for the same reasons people enjoy discussing min/max character builds
Well, the other evolution of the MMO is not having any lever OR food, but instead, you can pay tons of money to get pictures of the food that would be dispensed if there was a lever to pull. Which there isn't.A Skinner box without any lever for food, but instead a looping gif of a lever being pressed with food being dispensed at regular intervals.
Maybe the final evolution is there not even being an MMO, but instead, we can pay tons of money to get pictures of a hypothetical MMO and think about all the food we'd get if we were to play it and pull the levers in it.Well, the other evolution of the MMO is not having any lever OR food, but instead, you can pay tons of money to get pictures of the food that would be dispensed if there was a lever to pull. Which there isn't.A Skinner box without any lever for food, but instead a looping gif of a lever being pressed with food being dispensed at regular intervals.