Zomg
Arbiter
- Joined
- Oct 21, 2005
- Messages
- 6,984
Lord Rocket said:
I feel you but he says, under the explicit heading "HOW TO PLAY LOVECRAFT":
The players are trying to understand what is going on. Knowledge is power. Once they realize what is happening, they can (usually) solve the riddle and save the world, though it usually requires a big boss confrontation at the least.
This is totally not true about Lovecraft. Knowledge isn't power. Once you understand you are ruined. "Power" like we understand the meaning doesn't exist in LC. And understanding is like a self-destructive sensual addiction, when you should stay on the straight and narrow of dumb incuriosity. The story culminates in getting high.
So I would say he was conflating Lovecraft with the essential gameplay and "goal-orientation" of D&D much more than the thinks he was.