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C-evo

Barbader

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Sep 22, 2004
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http://www.c-evo.org/

Some notable differences between C-evo and Civilization II are:

* C-evo is completely deterministic: Its only randomness lies in what the map looks like and where each player starts. Player's decisions will always yield the same result. For example, if a player were to save their game to reload it a hundred times before attacking an enemy unit, the player's unit would either die in its attack a hundred times, or it would kill the enemy unit a hundred times.
* C-evo AIs play by the same rules as humans and cannot cheat behind the scenes. The game does not distinguish between AI and human players
* In C-evo, only a few advances immediately "unlock" unit designs (allowing construction of such units). All other unit designs are specially made by the player with trade-offs allowed between qualities (for example, mobility vs. attack power). Scientific advancement generally allows for stronger units and more options. Designing a unit costs research points, which must be channeled from general research into unit development. In Civilization II, units are simply made available for construction when their required advances are made.
* Building the spaceship requires scarce special resources. Without access to territory containing these resources, the game cannot be won.
* Unlike Civilization II, the player can not immediately apply advances traded from other nations. Additional research is necessary to achieve the new technology.
* Unlike Civilization II, irrigation does not require a nearby sea or river.


Any of you tried this? Opinions?
 

JarlFrank

I like Thief THIS much
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Tried. It's fun. I'm used to the eye-candy and eas to use interface of Civ4 though, that's why I didn't play it for long. It's a nice Civ2-clone, though, and even manages to be better in several aspects. Download it and try it, it's free, so there's no reason not to.
 

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