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BROS ULTIMA SIX IS PAINFUL

MMXI

Arcane
Joined
Apr 28, 2011
Messages
2,196
Jaesun said:
You better post something about your project in the Codex Workshop or I will be angry.

You do not want to ever see a gay man angry.
Patience is a virt... no, wait, it's not. God damn it!
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Some early Ultima VII design docs have been posted over at Ultima Aiera:

http://www.ultimaaiera.com/galleries/ul ... documents/

Courtesy of former Origin programmer Bill Randolph, and thanks to the tireless efforts of Joe Garrity of the Origin Muesum, Ultima Aiera is pleased to present fifteen documents — which have been broken out into over 130 images — which discuss some of the technical details of an early version of Ultima 7.

Specifically, the documents — all of which appear to be internal documents from Origin Systems — discuss the conversation syntax of the game and its technical implementation, the object design of the game, the in-house map editor that Origin developers used to construct the Ultima 7 game world, and much more! The most interesting detail about all of these documents, however, is that they are in fact focused on a very early version of the game, which is different in several ways from what was finally shipped.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
Would you like to live alone in the middle of a forest if you were a horse (instead of a rat living in a castle that is).
 

made

Arcane
Joined
Dec 18, 2006
Messages
5,130
Location
Germany
Nuvie v0.2 available for testing:

http://nuvie.sourceforge.net/?page=downloads

What's new in this release.

Added all 81 magic spells!
Added gui spellbook selector.
Use crystal ball.
Use staff.
Added storm cloak logic.
Added regeneration ring healing.
Restore party magic points over time.
Decrease player alcohol level over time.
Lit torches now burn out.
Added chance that storm cloak, invisibility/regeneration rings disappear over time.
Added correct moonstone/moongate logic.
Added spin to certain combat projectiles.
Acid slugs can now dissolve metal objects when attacking.
Gremlins now steal food when attacking.
Added brawling worktype.
Numerous bug fixes.
 

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