MMXI
Arcane
- Joined
- Apr 28, 2011
- Messages
- 2,196
This. Mainly because people don't seem to know what the fuck they are arguing for and against.Excidium said:Thread is quickly going downhill.
This. Mainly because people don't seem to know what the fuck they are arguing for and against.Excidium said:Thread is quickly going downhill.
DamnedRegistrations said:Nattvardsvin said:DamnedRegistrations said:Quests and dialogue for starters. Character creation in more than one. Party members. A persistent world.
If you want to whinge over semantics, we can call infinity engine games ARPGs as well. Pretty much the only differences between them and roguelikes are the attributes of Dark Souls.
Or is your definition of an RPG, 'accuracy determined by die roll, + turn based.'
There are roguelikes that have quests, dialog, in what way does roguelikes lack character creation?
A persistent world is not the element of an RPG standard.
But this is all opinions I guess. So this is going nowhere.
Have you ever actually seen Rogue? Or DoomRL, or IVAN, or Nethack?
The point is the genre span many aspects, and theres much variety . Originally its a strategy game subgenre. In fact purist should not even post at rpgcodex, its a place full of miscreants and infidels, now the truth , THE TRUTH , the quintesence of the rpg, is found at tacticular cancer, home of strategy games.thesoup said:What's your point? I know the history of RPGs and where they came from. That doesn't mean wargaming = RPG or, indeed, strategic combat = RPG.
thesoup said:Rofl at whoever called it the best game of the decade.
I'm willing to bet half of you will forget about this game in a few years.
I'm also curious as to why is this game the new standard for RPGs. From what I've seen, this game is more of a DMC / Diablo hybrid. I haven't played it (probably never will because it looks boring), but tell me: does it allow you to sneak, talk your way out of some conflicts and does the story branch (or can it be at least stretched to an extent)?
Nattvardsvin said:Have you ever seen Moria, Angband, ADOM, Caves of Qud?
You can't define RPGs as being any game with a certain set of elements. The elements have to be taken in context of their relative weight to other elements, and the focus of the gameplay.
DamnedRegistrations said:Nattvardsvin said:Have you ever seen Moria, Angband, ADOM, Caves of Qud?
So Rogue doesn't count as a roguelike (or RPG) now?
You can't say 'roguelikes are rpgs because they have X' and then turn around and ignore all the roguelikes without X. By that logic, 4xes are an rpg subgenre, since those individual rpg traits have appeared in a few of them scattered around.
If Roguelikes are RPGs, Rogue is an RPG. If a game with no character creation, story, dialog, party members or much of anything besides loot, stats, and bumping into things is an RPG, the genre is pretty fucking broad. X-Com has all the RPG elements Rogue has, plus a bunch of strategy elements. Is it an RPG?
DamnedRegistrations said:And the gameplay in DS is exploring areas, making decisions about equipment and stats, and figuring out effective tactics for dealing with enemies.
20 Eyes said:ITT:
- Immense bitterness over not owning a console and missing out on the Souls games
Arguing over the nature of an RPG
Debating on which of the two or three pure turn-based indie RPGs released this year sucks less
Nattvardsvin said:People really need to understand that theres a difference between an RPG and an ARPG.
An ARPG can't be an RPG as well. It's either one, simple as that.
Xi said:Nattvardsvin said:People really need to understand that theres a difference between an RPG and an ARPG.
An ARPG can't be an RPG as well. It's either one, simple as that.
It's an RPG with action combat. I fail to see your point.
Well it's settled then, it's an Action RPG.DamnedRegistrations said:thesoup said:Rofl at whoever called it the best game of the decade.
I'm willing to bet half of you will forget about this game in a few years.
I'm also curious as to why is this game the new standard for RPGs. From what I've seen, this game is more of a DMC / Diablo hybrid. I haven't played it (probably never will because it looks boring), but tell me: does it allow you to sneak, talk your way out of some conflicts and does the story branch (or can it be at least stretched to an extent)?
Uhh, yes to all of those. Though you can't sneak by any of the bosses, it'd be fairly retarded if you could given that they're guarding shit.
You're given pretty extensive freedom considering the setting of the game. Most of the 'missing' freedoms are simply due to where and what you are. The game doesn't stop being an RPG because you're constantly in a hostile environment and don't have any chances to sex up a gay dwarf at the local brothel.
Nattvardsvin said:Xi said:Nattvardsvin said:People really need to understand that theres a difference between an RPG and an ARPG.
An ARPG can't be an RPG as well. It's either one, simple as that.
It's an RPG with action combat. I fail to see your point.
No it's an action-adventure game with a few RPG elements.
Xi said:Nattvardsvin said:Xi said:Nattvardsvin said:People really need to understand that theres a difference between an RPG and an ARPG.
An ARPG can't be an RPG as well. It's either one, simple as that.
It's an RPG with action combat. I fail to see your point.
No it's an action-adventure game with a few RPG elements.
I guess roguelikes aren't roleplaying games either eh? New fags..... fucking new fags....
Where did this come from? I fail to see your reasoning.Xi said:I guess roguelikes aren't roleplaying games either eh?
anus_pounder said:
thesoup said:I wouldn't call RTWP games action games. No one plays them purely RT anyway.
Action games require player skill, or rather dexterity / muscle memory, something no one needs to play Baldur's Gate or PS:T.