The thing is, the Legion pretty much is a absolute copy of the borderlands of Rome. IE, the Rome, where if you wanted food, well, your son is gonna be conscripted. What, your son is only 4, well better for the indoctrination then. You don't have a son, well your daughter is gonna be a broodmare until she has a son. You don't have any children, lie down, you'll be bearing them soon. But hey, food and trade are soon gonna be coming. You'll just have to deal with the fact that we're kinda douche bags until then. Oh and you don't like the fact that we're gonna make your women have proper roman sons. Well, you gonna be fighting in the arena for our amusement then, or simply dead and your women taken into slavery. Simply because you had the gall to take up action against the empire. But hey, food and trade are in coming. You get access to roads, and wealth beyond what you currently have under your current feudalistic society.Crichton said:a) Make the legion a monkey-copy of an ancient roman society, slavery, bloodsports, class system, etc, but actually respecting it's people instead of treating them like trash. Presumably greater participation by women would go along with this. Maybe they're still sub-optimal compared to a society without slavery / class-restrictions, maybe they're still behind technologically because too many potential scientists are digging ditches, but the society actually fufills some of its people's needs.
roll-a-die said:The thing is, the Legion pretty much is a absolute copy of the borderlands of Rome. IE, the Rome, where if you wanted food, well, your son is gonna be conscripted. What, your son is only 4, well better for the indoctrination then. You don't have a son, well your daughter is gonna be a broodmare until she has a son. You don't have any children, lie down, you'll be bearing them soon. But hey, food and trade are soon gonna be coming. You'll just have to deal with the fact that we're kinda douche bags until then. Oh and you don't like the fact that we're gonna make your women have proper roman sons. Well, you gonna be fighting in the arena for our amusement then, or simply dead and your women taken into slavery. Simply because you had the gall to take up action against the empire. But hey, food and trade are in coming. You get access to roads, and wealth beyond what you currently have under your current feudalistic society.Crichton said:a) Make the legion a monkey-copy of an ancient roman society, slavery, bloodsports, class system, etc, but actually respecting it's people instead of treating them like trash. Presumably greater participation by women would go along with this. Maybe they're still sub-optimal compared to a society without slavery / class-restrictions, maybe they're still behind technologically because too many potential scientists are digging ditches, but the society actually fufills some of its people's needs.
That's how Rome was. It wasn't nice, it wasn't friendly, it wasn't even ambivalent. It was almost always a society functioning on pure utter fucking evil.
Sure in Roman lands themselves you had a modicum of civility, but it was still a place where prostitutes were indentured servants, forced to walk the streets in clothing distinguishing them as their profession. If they didn't they were criminals. They were always on the job. It was a place where the mornings entertainment was sitting in a giant amphitheater and watching 4 score men face 4 score men to the death. Where it wasn't uncommon for there to be riots over a vote in the senate. But hey, free bread and clean water, RIGHT? The poor were confined to slums, that generally had a yearly purge to clean them out of the homeless. Slaves ere bought and traded on the streets like cattle. The only news you would hear was the news approved by Caesar and his propaganda division. Most likely focusing on the war. Where you could legally be killed because you had the gall to walk into a noble on the street. If not sold into slavery for the crime. But hey, free bread and clean water right?
Just wanted to address that point. People have this strange assumption that rome was anything but pure evil. Thinking it was like Athenian Greece with less homosexuality and more land.
Well, it wasn't entirely horrifying, but it does deserve an Evil Empire tag more than any of its contemporaries, Meso-American human sacrifice sprees excluded.roll-a-die said:The thing is, the Legion pretty much is a absolute copy of the borderlands of Rome. IE, the Rome, where if you wanted food, well, your son is gonna be conscripted. What, your son is only 4, well better for the indoctrination then. You don't have a son, well your daughter is gonna be a broodmare until she has a son. You don't have any children, lie down, you'll be bearing them soon. But hey, food and trade are soon gonna be coming. You'll just have to deal with the fact that we're kinda douche bags until then. Oh and you don't like the fact that we're gonna make your women have proper roman sons. Well, you gonna be fighting in the arena for our amusement then, or simply dead and your women taken into slavery. Simply because you had the gall to take up action against the empire. But hey, food and trade are in coming. You get access to roads, and wealth beyond what you currently have under your current feudalistic society.Crichton said:a) Make the legion a monkey-copy of an ancient roman society, slavery, bloodsports, class system, etc, but actually respecting it's people instead of treating them like trash. Presumably greater participation by women would go along with this. Maybe they're still sub-optimal compared to a society without slavery / class-restrictions, maybe they're still behind technologically because too many potential scientists are digging ditches, but the society actually fufills some of its people's needs.
That's how Rome was. It wasn't nice, it wasn't friendly, it wasn't even ambivalent. It was almost always a society functioning on pure utter fucking evil.
Sure in Roman lands themselves you had a modicum of civility, but it was still a place where prostitutes were indentured servants, forced to walk the streets in clothing distinguishing them as their profession. If they didn't they were criminals. They were always on the job. It was a place where the mornings entertainment was sitting in a giant amphitheater and watching 4 score men face 4 score men to the death. Where it wasn't uncommon for there to be riots over a vote in the senate. But hey, free bread and clean water, RIGHT? The poor were confined to slums, that generally had a yearly purge to clean them out of the homeless. Slaves ere bought and traded on the streets like cattle. The only news you would hear was the news approved by Caesar and his propaganda division. Most likely focusing on the war. Where you could legally be killed because you had the gall to walk into a noble on the street. If not sold into slavery for the crime. But hey, free bread and clean water right?
Just wanted to address that point. People have this strange assumption that rome was anything but pure evil. Thinking it was like Athenian Greece with less homosexuality and more land.
Edward_R_Murrow said:It's also a hell of a lot more successful as a sandbox game than any Bethesda endeavor, because exploring around rewards you with interesting content
Mastermind said:Bullshit. NV is worse than any beth game as a sandbox except maybe Daggerfall. Exploring around doesn't reward you with interesting content, because there's actually very little content and exploring to do. Most "dungeons" are ridiculously small, and their number is drastically reduced compared to 3 or oblivion. And on top of it all most of them have no interesting items or backstory or anything particularly appealing other than yet another empty shack/cave for you to get 10 bullets and a few caps from.
Actually, the REAL plasma rifle is in as well. The Bethesda shitstain excuse is low-end weaponry comparable to a service rifle, the good old plasma rifle of death and destruction returns in New Vegas complete with the old look and is called Plasma Caster now.Edward_R_Murrow said:Same thing with plenty of other enemies, though perhaps it's just the plasma rifle is no longer the top-of-the-line weapon it was in Fallout 1/2. Or maybe Energy Weapons just suck in New Vegas.
LOL. Skillchecks don't necessarily make an RPG good, my boy.Edward_R_Murrow said:WORDSWORDSWORDSWORDS
So bros, It Gets Better™. It's not a huge change, but my chipping away at quests around New Vegas itself as well as some far out places has been a lot more fun, showcasing some pretty decent design, with plenty of opportunity for choice and use of skills. New Faggot (FEEL THE MOTHERFUCKING EDGE!) may actually have the most skillchecks and quests with multiple outcomes I've seen. And with faction reputations as well as gameworld changes, there are even in-game consequences to your actions. I've even heard there are real ending slides, a la F1/F2, unlike the fucking shit Bethesda tried to pass off on everyone in PoS2. It certainly has a lot of RPG meat on its bones, maybe the most I've seen. Hat's off to Obsidian for this. They've done well.
How so?Edward_R_Murrow said:the iron sights are poorly designed
Super Mutant Masters have 15 DT, you can craft max charge microfusion cells to negate 10 points of that (in addition to doing 1.5x as much damage). You can buy armor piercing bullets that negate the entire 15, but energy weapons are balanced so that the greater damage they do on average makes up for it. And FFS man the regular plasma rifle has an energy weapons requirement of 25, anyone can see that makes it a 2nd tier weapon (tiers starting at 0, 25, 50, 75 and 100). You can't complain about the tediousness of combat if you're not even going to pay attention.Either way, you're left with stupid scenarios like emptying 5 clips into a super mutant's head with a fully repaired plasma rifle at 100 Energy Weapons and doing jack shit.
Says the artfag.1eyedking said:LOL. Skillchecks don't necessarily make an RPG good, my boy.Edward_R_Murrow said:WORDSWORDSWORDSWORDS
So bros, It Gets Better™. It's not a huge change, but my chipping away at quests around New Vegas itself as well as some far out places has been a lot more fun, showcasing some pretty decent design, with plenty of opportunity for choice and use of skills. New Faggot (FEEL THE MOTHERFUCKING EDGE!) may actually have the most skillchecks and quests with multiple outcomes I've seen. And with faction reputations as well as gameworld changes, there are even in-game consequences to your actions. I've even heard there are real ending slides, a la F1/F2, unlike the fucking shit Bethesda tried to pass off on everyone in PoS2. It certainly has a lot of RPG meat on its bones, maybe the most I've seen. Hat's off to Obsidian for this. They've done well.
It's like that thing I was talking about in that thread that got deleted.
Ed123 said:I probably said this before, but the different ammo types are one of those things that intrigue me, but are somewhat poorly implemented in the game (and I don't mean in the sense that they're broken or anything). I'm semi-ashamed to admit that I virtually never changed ammo during any of my five or six playthroughs because A: I had no real incentive and B: I totally forgot I was even carrying them. I think the fact that you inexplicably never find different ammo types as loot - only in stores (haha, who uses them for anything but selling shit?) and as craftables - doesn't help. Every time I start a new game I think "okay, this time I'm actually going to make use of special rounds and weapon mods" but never bother.
Edward_R_Murrow said:I guess I have a different perception of content in New Vegas than you do. I explore and find cool stuff like Jacobstown, Westside, North Vegas, Camp Searchlight, Vault 19, Khan's Armory, as well as numerous camps and stations of the big two factions, which often have plenty of quests and characters.
Contrast this with the Bethesda design of hiding their "good" content in piles of shit. You have to scan every dungeon to find the "good" ones, which still are not very fun to explore, and only held up by snippets of backstory and loot to goad the player on through their shitty, generic dungeon slogs.
Mastermind said:and the lack of explorable landmass in NV proper sticks out like a sore thumb.
Ed123 said:I assume this is for RP'ing purposes, because there's no reason to buy weapons from stores in NV.
Ed123 said:I assume this is for RP'ing purposes, because there's no reason to buy weapons from stores in NV.
No, you'd expect trees and clean water. Buildings to have collapsed, the entire river to have flooded multiple times taking out masses of stuff. About the only things that would be left is the stuff away from the rivers traditional flood plain, meaning houses, not the fucking industrial center of the city.Mastermind said:The repetitiveness in Fallout 3 doesn't bother me one bit since the game takes part in and around a major city. I expect repetitiveness. If my current city got nuked and I came back 200 years later to explore its ruins I'd expect a lot of repetitive dungeon crawling.
Actually it's good to remember that in Fallouts 1 & 2 you only carried one or two weapons because those weapons were vastly superior to everything else. And you could carry way more shit in general. In FO1, you really didn't need anything else after you got the Turbo Plasma Rifle, while in FO2 the Pulse Rifle and Bozar played that part.Ed123 said:Mastermind said:Ed123 said:I probably said this before, but the different ammo types are one of those things that intrigue me, but are somewhat poorly implemented in the game (and I don't mean in the sense that they're broken or anything). I'm semi-ashamed to admit that I virtually never changed ammo during any of my five or six playthroughs because A: I had no real incentive and B: I totally forgot I was even carrying them. I think the fact that you inexplicably never find different ammo types as loot - only in stores (haha, who uses them for anything but selling shit?) and as craftables - doesn't help. Every time I start a new game I think "okay, this time I'm actually going to make use of special rounds and weapon mods" but never bother.
The ammo types aren't the issue. The game is too easy to really need them.
Being too easy is part of it, albeit in the sense of the game mechanics I mentioned (carry weight, backup explosives/heavy weapons being superior alternatives etc.) rather than the base difficulty level itself - otherwise simply setting the game to very hard would solve the issue.
The Brazilian Slaughter said:Vaarna_Aarne said:Actually, the REAL plasma rifle is in as well. The Bethesda shitstain excuse is low-end weaponry comparable to a service rifle, the good old plasma rifle of death and destruction returns in New Vegas complete with the old look and is called Plasma Caster now.Edward_R_Murrow said:Same thing with plenty of other enemies, though perhaps it's just the plasma rifle is no longer the top-of-the-line weapon it was in Fallout 1/2. Or maybe Energy Weapons just suck in New Vegas.
Still, there are too many with energy weapons floating around in general. In Fallout, only the Brotherhood, the Gun Runners and Super Mutants packed them. In Fallout 2, it was only Salvatores, Remants of the Master's Army, NCR and San Francisco random encounters and shops.
Compare with how every other fiend packs a Laser Rifle. And its a pretty harmless weapon, not like the old rifle, which was pretty much instadeath if you didn't wear Metal, Combat or Power Armor. Still, if the Plasma Rifle wans't useful, pre-war USA would't go making them, and instead would fall back on the good ol' 7,62mm rounds. Plasma Rifles were even more lethal in the previous games, and pretty much anything but Enclave soldiers, Brotherhood Paladins, Super Mutants and Deathclaws were instakilled by them.