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Interview Brian Fargo on his new game

Joined
Jul 21, 2009
Messages
1,015
Location
Nowhere
Mattresses said:
what the fuck is this shit, where's my wasteland sequel?


Calm down, dude. Don't let your dick fall off.

WASTELAND2POSTER.jpg
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
I agree with him about the combat thingie. Even "story-based" cRPGs have ridiculous amount of combat.
cRPGs simply seem to be unable to exist without tons of gratuitous combat.
It's absurd to put in so much combat into games without making sure that the combat is great.
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,886
Awor Szurkrarz said:
I agree with him about the combat thingie. Even "story-based" cRPGs have ridiculous amount of combat.
cRPGs simply seem to be unable to exist without tons of gratuitous combat.
It's absurd to put in so much combat into games without making sure that the combat is great.
Yeah, if people are going to use examples of Torment as a game that emphasised story over all else, one can easily remind them that Torment had a lot of combat.

It even allowed frequent rechanging of class, so that you can become a fighter again when it's an area which needs you to bash through, a thief when you wanted to be sneaky and do sneak attacks, and even quickly shift to mage, when you wanted to use a huge devastating spell on a large number of easy enemies.

A hint of powergamey combat focus detected.
 

janjetina

Arcane
Patron
Joined
Mar 28, 2008
Messages
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Zagreb, Croatia
Torment: Tides of Numenera
Darth Roxor said:
janjetina said:
A computer game that doesn't have a story to tell is worthless

Thanks, I never realised that Civilization is a series of worthless games!

Your LPs of Dave Gilbert's games have earned you a non-flaming response. First, read what Awor Szurkrarz wrote in response. Then read the first sentence from my post the quote is from. Then read the example I made in the same post. Then read what you wrote and think about whether it makes any sense at all, considering my post as a whole.
 

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