GhanBuriGhan said:
Whereabout is your sweet spot that would make you continue , how many copies to break-even?
No idea yet. Everything costs money. Digital distribution portals want 30-40%. Doing it yourself is costly and time consuming. Visa usually charges 8%, bandwidth costs could potentially be as high as 10%. Then there are taxes.
In the end it would depend on what my team would find acceptable. Each person would have to look back at the 3 years spent working on the game, then look at the amount on the cheque, and decide whether or not it was worth it and whether there is a reason to continue.
Do you know how many copies other indies sell, have sold? E.g. teudogar, prelude, spiderweb, etc.?
Spiderweb games sell 3-5,000 copies. Mount & Blade sold more than 10,000, but it's an action game. Prelude sold very poorly.