DefJam101
Arcane
coolbeans
Except for the demons, stamina, and leveling this sounds good.Tags: Blackguards 2; Daedalic Entertainment
- The new strategy game elements, such as attacking and defending towns and recruiting various types of mercenaries.
- A more informative user interface, that reveals more of the underlying statistics of characters and equipment.
- The ability to select your party's starting positions in a battle, within limits.
- A stamina mechanic.
- A leveling mechanic inspired by D&D(!). Apparently, they received express permission from the Dark Eye license holders to do this.
- Cover mechanics.
- Overhauled hit/miss mechanics, making missing far less probable when an enemy is cornered.
- The introduction of a unique race of demons to the game world, with a variety of nasty abilities.
- A travelling army camp that serves as the player's home base, with merchants and also the ability to interrogate captured prisoners.
- A non-linear storyline, with choice and consequence based on what territories you choose to conquer and which objectives you achieve in battle.
- An overwatch mechanic that lets you fire at enemies when it's not your turn.
- Weapon Talents represented as percentiles in the character sheet, to make them easier to understand.
- An intuitive line of sight display on the battlefield.
- The option to plunder, brutalize, or be kind to the cities that you conquer, with appropriate consequences.
- Separation of active and passive Special Abilities in the character sheet.
Also, I honestly have no idea what this "D&D inspired levelling" means because I didn't see any of it. Unless I slept through it or sth, but somehow I doubt it.
- people were popamole and such they had to streamline it a bit by - for example - putting three things that do the same into now one thing, like, if you raised a certain skill or attribute which at the same time raised other stuff too it's now put together into one attribute / skill to raise. This is a bit confusing in German too, he's not specific but I guess he's referring to stuff like "three attributes are responsible for raising initiative" and such
This just means the game story will get a footnote in some sourcebook.- all they do will officially affect dark eye history
This from a fan of "no stat left behind". I don't think we have a fitting emoticon for my amusement right now.In a world where needlessly convoluted is "good"....
I think that the "adventure bits" of the first game were great, the unique aspect of the game, and I would expand on that. More interesting dungeons, customizable party menbers and a flexible story.... closer to Realms of Arkania, not HoMM.
I think that the "adventure bits" of the first game were great, the unique aspect of the game, and I would expand on that. More interesting dungeons, customizable party menbers and a flexible story.... closer to Realms of Arkania, not HoMM.
Agreed. This is an extremely weird direction. What happened to P&P Encounters: The Game?
To conclude the interview, one of the high points of the first game was how creative and unique some of the battles and battle scenes were, sometimes to the point of resembling puzzles in their design. Can we expect more crazy ideas like that in the sequel?
Hell yeah! The same core team of level designers is working on Blackguards 2, and we became more experienced and more insane. In Blackguards 2, simple 'kill all enemies' battle scenarios will be the exception.
According to our interview, nothing:
I am wondering why they chose to develop a seperate system of strategy gaming layered on top of it, instead of expanding the systems and the gameplay already in place.