PROs:
- Great graphics and some interesting site scenes
- Worker systems(helps you gather materials and craft) while you do something else
- Action combat, promotes players skill, very weird progression on skills (lack of proper UI)
- cool housing system, semi instanced(as in you can open the windows on some houses and see outside, thats pretty nice)
- cool mount system and trading between nodes, locations and crafting wagons to trade more
- nodes sytems to unlock(locations), trade between them, put workers to gather at them, earn points to invest in more
- small boats to fish from or hunt whales...
- cities and towns are full of live, NPC people running doing stuff, talking, its quite nice
+/-:
- no dungeons or maybe just a few(i dont know), but some interesting locations are to be found with specific mobs
- to get more quests you have to discover npcs, kill mobs to get knowledge, so you can play a minigame(dialogue) with certain npcs to unlock more quests. Cool at first, but due to the dialogue, translations and the sheer retardness of everything that is said by the NPCs, it can be annoying. Not a bad system.
- afk fishing for manboons, but at least it has a small minigame, not bad.
- each item has a min/max price for auction house, i find this nice in some cases. So no more destroying or exploiting the market, at least not in a huge amount like in other games. Not bad
- fast change of alts/characters system, promotes the use of alts
- no full loot pvp in warzones/special areas whatever...so no real economy...or scope, but at least some items cant be repaired
Cons:
- horrible first 10-12 levels, only kill quests, until you get to Velicia i believe.
- horrible story and dialogues. I played Lineage 2, i played Aion, this fucking game makes no sense, every dialogue, every scene, its so bad translated and also designed, that you want to go kill yourself...Beside animu manboons.
- no proper info on UI, or help, from stats on items to tons of other things, until you get them in your inventory
- horrible crafting system, too many branching paths just to keep you grind until you bleed, makes no sense. 100-200 cooper ore for a fucking mining pick (it can be bought from vendors for cheap)
- armors are limited and they all looks the same mostly(similar to Lineage II, tier armors and so) to make you buy costumes from the micro shop with real money cause FUCK YOU
- no real player dynamic economy, just basic stuff like in any themepark
- barely any proper group tools
- very limited inventory, increases with quests, and even then, buy from the shop upgrades, or get high level, or make tons of alts FUCK YOU
- static world, but we do have day and night which is nice.
- no real rewards for holding castle besides Tax... Lineage II had tons of features probably the best castle siege system along with DAOC. 12-14 years ago, FFS
- no sea battles
Overall:
The first 10 levels you will want to kill yourself, besides admiring some nice graphics and decent combat. After that you get to the good stuff, but since nothing matters in the world due to a static design it made me quit the game after a few days. It doesn't feel an accomplishment when you achieve something. It cant be lost, doesn't influence the world, the crafting is shit, the itemization and graphics of the items are limited to get extra bucks from the store. As usual with the korean/asian companies, half of the game is quite interesting, the rest is trash...
For your average themepark player this can be the best done so far, for those that actually played good mmorpgs, its fine for a few days, weeks, but too static to matter. It will be quite empty in a few months, when all these youtube hacks and journos, realize that is nothing to do in it that matters in the long run. Lots of cool features, but half of the core design is broken or mediocre...
There you go, hope it helps some of you...