Zarniwoop
TESTOSTERONIC As Fuck™
- Joined
- Nov 29, 2010
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All you Negative Nancies out there, take note. Mass Effect 3 is being made for the discerning, sophisticated, monocle-wearing gentleman. In an interview with Game Informer, Casey Hudson explains away all your fears of it being a dumbed-down popamole dating sim in space. Some of the groundbreaking, never-before-seen features he mentions include:
-Sophistimicated Gameplay: Objectives CHANGE WHILE YOU'RE PLAYING!!!!!. You can fall through corridors into another corridor!!11!!
See, Codex? All your criticisms were for nothing! The game will be the deep experience we've all been waiting for. Truly a great moment in the history of RPGs.
The whole interview:
http://www.gameinformer.com/b/featu...fdsafdhudson-interviewae.aspx?PostPageIndex=1
-Sophistimicated Gameplay: Objectives CHANGE WHILE YOU'RE PLAYING!!!!!. You can fall through corridors into another corridor!!11!!
-Sophistimicated High Fidelity Digital Acting: Characters look like their feelings are hurt.One of the things we wanted to address, for example, was in Mass Effect 2 often you would see where you’re going down at the end of the hallway and know, that’s settled, that’s where I’m going. In Mass Effect 3, we constantly try to change your perception of what you need to do. You’ll be at point A, and you’ll look over at point B and think that’s where you have to go, but halfway there something changes – there’s a redirect, or people come in from a different direction, or you fall through to a lower level.
-Sophistimicated Endings: Having the exact same ending just with different characters dying worked so good in ME2, they're doing it again.It’d be a lot easier to develop something like this if it were built more as a system, and you saw characters that technically did things and responded to different situations, but what’s really cool is when you see that a character remembers something that you did, and their feelings are hurt. It’s really high fidelity digital acting. All these things play out with extremely high production values for where we’re at in the game industry. That’s something that I think is really cool
-Sophistimicated Narrative: Because after all, the only reason we bother with playing games is to get through a story. And because Bioware are so awesome at stories.It’s more like there are some really obvious things that are different and then lots and lots of smaller things, lots of things about who lives and who dies, civilizations that rose and fell, all the way down to individual characters. That becomes the state of where you left your galaxy. The endings have a lot more sophistication and variety in them. It would be interesting to see if somebody could put together a chart for that. Even with Mass Effect 2’s...
-Sophistimicated Emotional Journeys: Because there's no deeper emotional experience in human existence than is possible with a bunch of pixels on the screeen.I think gameplay is certainly key, but the way I would look at it is that the reason you care about gameplay – whether it’s the inventory system or combat or exploration or whatever – the reason you care about it is the narrative. Arguably, you don’t need a great narrative. Great gameplay can still make for a fun experience. But what we see in Mass Effect and the way people respond to it is that – for example, when you’re modding weapons, you think differently when you’re giving that weapon to a squad member that is your love interest, that you just had a conversation with and you think she likes you. That makes giving her that weapon have a little bit of a different meaning versus putting it all on the stats and numbers.
-Sophistimicated Bad Guys: Because normally in Bioware games, the bad guy is never stereotypically evil enough. Don't worry - they've got it sorted!We’ve got missions for people to play, but I think afterward what people will remember it for is the emotional experience and the fun that they had with exploring their own ship and walking around it and coming across conversations with unique characters – these little things that you get to do. There’s also the emotional journey of the story. Those are the things that I’m most excited for people to try out.
-Sophistimicated DLC: Because we all hate complete games and prefer buying it piece by piece.In the first one we had Saren. In the second one, we wanted to introduce some mystery into who’s doing what, and that was supposed to be the Illusive Man. In the third game, yeah, I think we’re introducing a clearer target for Shepard, a clearer foil.
See, Codex? All your criticisms were for nothing! The game will be the deep experience we've all been waiting for. Truly a great moment in the history of RPGs.
The whole interview:
http://www.gameinformer.com/b/featu...fdsafdhudson-interviewae.aspx?PostPageIndex=1